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<blockquote data-quote="AdmundfortGeographer" data-source="post: 5209316" data-attributes="member: 4682"><p>But that is verifiably false.</p><p></p><p>While every PC must have a wild talent if not a full psionicist, per page 19 of the <em>Dark Sun Rule Book</em>, "Every player character has at least one psionic talent, <em><strong>as do many of the non-player characters and monster</strong></em>." In other words, not all.</p><p></p><p>The first Dark Sun Monstrous Compendium states under the description for Psionics, " . . . A large percentage of Athasian creatures have psionic powers." So . . . no all.</p><p></p><p>In the <em>Revised Dark Sun Campaign Setting</em>, this was ratcheted down significantly. Page 18 of <em>Way of the Psionicist</em>, "Every character and monster had a base chance of 1% of being a wild talent (10% for Dark Sun NPCs and Monsters).</p><p></p><p>Let's find some. Excluding nearly all the animal and non-intelligent creatures that had no psionic power (<em>but some animal intelligent creatures still did! like the Agony Beetle, Cistern Fiend, and Kes'trekel</em>), all monsters did not have psionic power, even wild talents. Digging through both Monstrous Compendiums, the following psionic monsters have greater than animal intelligence and have <strong>Nil</strong> for Psionic Summary, i.e. the creature's innate psionic ability.</p><p></p><p>Bog Wader</p><p>Greater Elementals, (Air, Earth, Fire, Water)</p><p>Lesser Elementals, (Same)</p><p>Plains Giant</p><p>Desert Giant</p><p>Dhaot</p><p>Dune Reaper Drone</p><p>Elemental Beast, (Air, Earth, Fire, Water)</p><p>Paraelemental Beast, (Magma, Rain, Silt, Sun)</p><p>Fael</p><p>Shadow Giant</p><p>Sand Bride</p><p>Sand Mother</p><p>So-Ut</p><p>Spirit of the Land</p><p>Tohr-Kreen (Mantis Noble) 10% chance</p><p>Magma Golem</p><p>Salt Golem</p><p>Ash Golem</p><p>Chitin Golem</p><p>Rock Golem</p><p>Obsidian Golem</p><p>Sand Golem</p><p>Wood Golem</p><p>Pakubrazi</p><p>Raaig</p><p>Ruvoka</p><p>Slig</p><p>Ssurran</p><p>Tari, Tari warrior, and Tari Chieftan</p><p>Tohr-Kreen (J'hol) (about 50% have wild talents)</p><p>Torh-Kreen (T'keech) (about 50% have wild talents)</p><p>Torh-Kreen (Tondi) (about 50% have wild talents)</p><p>Trin (and naturally resistent to psionics)</p><p>T'liz</p><p>Athasian Wraiths</p><p>Thinking Zombies (unless previously a psionicist)</p><p></p><p>The list would probably double if I included every animal intelligent creature with Nil for psionic powers.</p><p></p><p>Really, not everything had psionics in Dark Sun. But all PCs did.</p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 5209316, member: 4682"] But that is verifiably false. While every PC must have a wild talent if not a full psionicist, per page 19 of the [I]Dark Sun Rule Book[/I], "Every player character has at least one psionic talent, [I][B]as do many of the non-player characters and monster[/B][/I]." In other words, not all. The first Dark Sun Monstrous Compendium states under the description for Psionics, " . . . A large percentage of Athasian creatures have psionic powers." So . . . no all. In the [I]Revised Dark Sun Campaign Setting[/I], this was ratcheted down significantly. Page 18 of [I]Way of the Psionicist[/I], "Every character and monster had a base chance of 1% of being a wild talent (10% for Dark Sun NPCs and Monsters). Let's find some. Excluding nearly all the animal and non-intelligent creatures that had no psionic power ([I]but some animal intelligent creatures still did! like the Agony Beetle, Cistern Fiend, and Kes'trekel[/I]), all monsters did not have psionic power, even wild talents. Digging through both Monstrous Compendiums, the following psionic monsters have greater than animal intelligence and have [B]Nil[/B] for Psionic Summary, i.e. the creature's innate psionic ability. Bog Wader Greater Elementals, (Air, Earth, Fire, Water) Lesser Elementals, (Same) Plains Giant Desert Giant Dhaot Dune Reaper Drone Elemental Beast, (Air, Earth, Fire, Water) Paraelemental Beast, (Magma, Rain, Silt, Sun) Fael Shadow Giant Sand Bride Sand Mother So-Ut Spirit of the Land Tohr-Kreen (Mantis Noble) 10% chance Magma Golem Salt Golem Ash Golem Chitin Golem Rock Golem Obsidian Golem Sand Golem Wood Golem Pakubrazi Raaig Ruvoka Slig Ssurran Tari, Tari warrior, and Tari Chieftan Tohr-Kreen (J'hol) (about 50% have wild talents) Torh-Kreen (T'keech) (about 50% have wild talents) Torh-Kreen (Tondi) (about 50% have wild talents) Trin (and naturally resistent to psionics) T'liz Athasian Wraiths Thinking Zombies (unless previously a psionicist) The list would probably double if I included every animal intelligent creature with Nil for psionic powers. Really, not everything had psionics in Dark Sun. But all PCs did. [/QUOTE]
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