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Dark Sun DnD Game Day Adventure Review
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<blockquote data-quote="hutchback" data-source="post: 5293368" data-attributes="member: 86196"><p>Played this on Sat with a first-time DM. Overall I had a lot of fun, primarily, I believe, due to the great group at the table.</p><p></p><p>My only issue with the pregens was that they just didn't complement each other well. The ardent had buffs that really couldn't be taken advantage and the characters felt like they were built to be used in a long campaign not a one-and-done. More flavor than optimization. Don't get me wrong, I am not a huge fan of min-maxing, but I do think a one shot calls for an optimized build.</p><p></p><p>The skill challenge was a bit of a yawn, but as I mentioned before the DM was brand new and running a good skill challenge is tough. That may have been a factor. Imo 12 the need for 12 successes just means too much dice rolling. Its hard to RP though a skill challenge that long.</p><p></p><p>I loved all the combat encounters. The Tembo climbed out of the pit and at one point 3 of the 4 people in our party were unconscious, but we rallied and defeated them all.</p><p></p><p>My only real complaint is the size of the maps. When the DM unfolded the map I was like Seriously? Half the page was blank. Each of the maps could have been twice the size and would have made the encounters more fun. I get tired of combat taking place in spaces so small that range is never an issue. Imagine that elf ambush if the archers were twice as far away, raining arrows down on you as you fought through the fighters trying to get near them.</p></blockquote><p></p>
[QUOTE="hutchback, post: 5293368, member: 86196"] Played this on Sat with a first-time DM. Overall I had a lot of fun, primarily, I believe, due to the great group at the table. My only issue with the pregens was that they just didn't complement each other well. The ardent had buffs that really couldn't be taken advantage and the characters felt like they were built to be used in a long campaign not a one-and-done. More flavor than optimization. Don't get me wrong, I am not a huge fan of min-maxing, but I do think a one shot calls for an optimized build. The skill challenge was a bit of a yawn, but as I mentioned before the DM was brand new and running a good skill challenge is tough. That may have been a factor. Imo 12 the need for 12 successes just means too much dice rolling. Its hard to RP though a skill challenge that long. I loved all the combat encounters. The Tembo climbed out of the pit and at one point 3 of the 4 people in our party were unconscious, but we rallied and defeated them all. My only real complaint is the size of the maps. When the DM unfolded the map I was like Seriously? Half the page was blank. Each of the maps could have been twice the size and would have made the encounters more fun. I get tired of combat taking place in spaces so small that range is never an issue. Imagine that elf ambush if the archers were twice as far away, raining arrows down on you as you fought through the fighters trying to get near them. [/QUOTE]
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