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General Tabletop Discussion
*Dungeons & Dragons
Dark Sun doesn't actually need Psionics
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<blockquote data-quote="Ovinomancer" data-source="post: 8094551" data-attributes="member: 16814"><p>Huh. I usually like you [USER=5142]@Aldarc[/USER], you have interesting things to say, but I have noted that if someone does disagree with you, you pretty quickly reach for strawmen and ad hominin attacks. I'm an exceeding strong believer that people should always play what they like, how they like. Trying to suggest that I want to take something away from people is admitting you don't have a better argument and so need to reach for the insult. I don't think you can't make a good argument, I just think you're being lazy here and reaching for the low-hanging fruit of attacking the poster rather than the post.</p><p></p><p>This thread was because I was reading the Tasha's psionic thread and Dark Sun kept being brought up as a hope the WotC would "do more" with psionics because it's so important to Dark Sun and it occurred to me that the only importance that psionics really has to DS is the tradition -- removing it requires zero other change to the setting, and it's character doesn't alter at all. If what you like about Dark Sun is that it's the magic in it is primarily psionics, then, yeah, that's going to be a non-starter, and that's fine, great even. People like what they like. But, that doesn't mean that psionics is actually integral to Dark Sun rather that just being the traditional place it was put -- largely, I think, because psionics doesn't fit well in the other setting at that time, so there it went. It's not integrated into the themes of Dark Sun; it's a separate piece that doesn't strongly interact with the other setting elements. And, because of that, the odds that WotC will do anything to create a different psionic system for Dark Sun (if they pick up the setting at all) is just about zero -- they don't really need to. That 4e, with it's radically different psionics system from 2e, did Dark Sun is strong proof that psionics aren't actually integral to the rest setting, they're just in there. Again, if psionics is your favorite thing then I understand why Dark Sun is a favorite setting and why removing psionics would be unwelcome, but that, as I said earlier to you, implies that the Dark Sun setting isn't that important to you -- any setting with strong and flavorful psionics would be welcomed.</p><p></p><p>But, lay off the assumptions of my intent. They don't make you look good.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8094551, member: 16814"] Huh. I usually like you [USER=5142]@Aldarc[/USER], you have interesting things to say, but I have noted that if someone does disagree with you, you pretty quickly reach for strawmen and ad hominin attacks. I'm an exceeding strong believer that people should always play what they like, how they like. Trying to suggest that I want to take something away from people is admitting you don't have a better argument and so need to reach for the insult. I don't think you can't make a good argument, I just think you're being lazy here and reaching for the low-hanging fruit of attacking the poster rather than the post. This thread was because I was reading the Tasha's psionic thread and Dark Sun kept being brought up as a hope the WotC would "do more" with psionics because it's so important to Dark Sun and it occurred to me that the only importance that psionics really has to DS is the tradition -- removing it requires zero other change to the setting, and it's character doesn't alter at all. If what you like about Dark Sun is that it's the magic in it is primarily psionics, then, yeah, that's going to be a non-starter, and that's fine, great even. People like what they like. But, that doesn't mean that psionics is actually integral to Dark Sun rather that just being the traditional place it was put -- largely, I think, because psionics doesn't fit well in the other setting at that time, so there it went. It's not integrated into the themes of Dark Sun; it's a separate piece that doesn't strongly interact with the other setting elements. And, because of that, the odds that WotC will do anything to create a different psionic system for Dark Sun (if they pick up the setting at all) is just about zero -- they don't really need to. That 4e, with it's radically different psionics system from 2e, did Dark Sun is strong proof that psionics aren't actually integral to the rest setting, they're just in there. Again, if psionics is your favorite thing then I understand why Dark Sun is a favorite setting and why removing psionics would be unwelcome, but that, as I said earlier to you, implies that the Dark Sun setting isn't that important to you -- any setting with strong and flavorful psionics would be welcomed. But, lay off the assumptions of my intent. They don't make you look good. [/QUOTE]
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Dark Sun doesn't actually need Psionics
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