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Dark Sun doesn't actually need Psionics
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<blockquote data-quote="Ovinomancer" data-source="post: 8094573" data-attributes="member: 16814"><p>These are good questions -- does the setting change? I'd argue changing races is probably not much of a big deal, so long as replacements are suitably post-apoc. The themes shown by the races aren't specific to the races, but more that they changed existing races to fit a post-apoc theme and outlawed a few races that they felt didn't fit. There's no reason you can't fit them in, and no reason you should. Still, no one I know says things like "WotC needs to come up with a better Mul for Dark Sun!" They say that for psionics. My question is -- what does psionics actually do for the themes of Dark Sun outside of just being psionics?</p><p></p><p></p><p>Slippery slope arguments aren't terribly convincing. Sure, at some point if you replace enough stuff you end up asking Ship of Theseus questions. I'm not asking people to defend everything, or suggesting nothing matters, I'm asking specifically why psionics matters. This argument is just chaff that doesn't address why psionics is important.</p><p></p><p></p><p>This is a reasonable argument, thanks. However, I think it starts too strong by saying that psionics is the only righteous path. This ignores that everyone uses it, and, in Athas, most of those people/things are using psionics for evil or selfish reasons. And, there's lots of other righteous paths available that don't require psionics. So, to boil this down to nuts and bolts, what you're saying is that psionics is the only way to use magic that isn't tainted by defiling. Sure, no argument, I pointed that out above in my last response to you that it's a pretty decent argument that some kind of magic system is important for a D&D game and, since DS has so strongly tainted arcane magic and nearly eliminated divine magic, that psionics is the answer. I can follow that. The moral arguments your making, though, don't hold much water without the argument that some form of non-evil magic has to exist. I'm not sure, though, that the latter is really a true statement.</p><p></p><p>I also think that Dark Sun is absolutely NOT High Fantasy. It's tropes do not align with high fantasy. Still, if you're arguing from the position that it is high fantasy, and therefore needs a non-evil magic system, that's, by far, the best argument I've see for psionics in Dark Sun yet. Kudos.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8094573, member: 16814"] These are good questions -- does the setting change? I'd argue changing races is probably not much of a big deal, so long as replacements are suitably post-apoc. The themes shown by the races aren't specific to the races, but more that they changed existing races to fit a post-apoc theme and outlawed a few races that they felt didn't fit. There's no reason you can't fit them in, and no reason you should. Still, no one I know says things like "WotC needs to come up with a better Mul for Dark Sun!" They say that for psionics. My question is -- what does psionics actually do for the themes of Dark Sun outside of just being psionics? Slippery slope arguments aren't terribly convincing. Sure, at some point if you replace enough stuff you end up asking Ship of Theseus questions. I'm not asking people to defend everything, or suggesting nothing matters, I'm asking specifically why psionics matters. This argument is just chaff that doesn't address why psionics is important. This is a reasonable argument, thanks. However, I think it starts too strong by saying that psionics is the only righteous path. This ignores that everyone uses it, and, in Athas, most of those people/things are using psionics for evil or selfish reasons. And, there's lots of other righteous paths available that don't require psionics. So, to boil this down to nuts and bolts, what you're saying is that psionics is the only way to use magic that isn't tainted by defiling. Sure, no argument, I pointed that out above in my last response to you that it's a pretty decent argument that some kind of magic system is important for a D&D game and, since DS has so strongly tainted arcane magic and nearly eliminated divine magic, that psionics is the answer. I can follow that. The moral arguments your making, though, don't hold much water without the argument that some form of non-evil magic has to exist. I'm not sure, though, that the latter is really a true statement. I also think that Dark Sun is absolutely NOT High Fantasy. It's tropes do not align with high fantasy. Still, if you're arguing from the position that it is high fantasy, and therefore needs a non-evil magic system, that's, by far, the best argument I've see for psionics in Dark Sun yet. Kudos. [/QUOTE]
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