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Dark Sun doesn't actually need Psionics
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<blockquote data-quote="bulletmeat" data-source="post: 8094793" data-attributes="member: 17058"><p>I see Psionics as part of the theme of Dark Sun; the external sources of power (arcane magic of wizards, godly influence to clerics) are failing or have failed so one must turn inward to find that power (way of the mind for psionics, the inner planes vs the outer planes for clerics, being more concious of your magic use for perservers). The environment will not assist you, you must do it yourself. </p><p></p><p>Now mechanically in 5e things can easily be reskinned:</p><p>half-orc = Mul</p><p>Sorcerer = psionicist with the bloodlines being diciplines</p><p>Warlock = Templar</p><p>Perserver = wizard who has to pay 10% xp per level to 'keep it clean'.</p><p>etc.</p><p></p><p>Mechanically Dark Sun does not need psionics. But also, Star Wars does not need the force or the Jedi. There is a lot of room for adventure without it (in fact the galaxy would probably be better off w/out it). But it would not 'feel' the same, at least for one whose Thri-Kreen Psionicist was failed a save vs. the giant choking me in that dang sea of silt. You could also add other stuff. I can add a Dragonborn to Dark Sun just as easily as I can add a Vulcan to Star Wars. But the vision, the intent of the setting seems to become watered down, less unique.</p><p></p><p>And would it be easier to take psionics away vs. everyone using their own rules to add it in?</p></blockquote><p></p>
[QUOTE="bulletmeat, post: 8094793, member: 17058"] I see Psionics as part of the theme of Dark Sun; the external sources of power (arcane magic of wizards, godly influence to clerics) are failing or have failed so one must turn inward to find that power (way of the mind for psionics, the inner planes vs the outer planes for clerics, being more concious of your magic use for perservers). The environment will not assist you, you must do it yourself. Now mechanically in 5e things can easily be reskinned: half-orc = Mul Sorcerer = psionicist with the bloodlines being diciplines Warlock = Templar Perserver = wizard who has to pay 10% xp per level to 'keep it clean'. etc. Mechanically Dark Sun does not need psionics. But also, Star Wars does not need the force or the Jedi. There is a lot of room for adventure without it (in fact the galaxy would probably be better off w/out it). But it would not 'feel' the same, at least for one whose Thri-Kreen Psionicist was failed a save vs. the giant choking me in that dang sea of silt. You could also add other stuff. I can add a Dragonborn to Dark Sun just as easily as I can add a Vulcan to Star Wars. But the vision, the intent of the setting seems to become watered down, less unique. And would it be easier to take psionics away vs. everyone using their own rules to add it in? [/QUOTE]
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Dark Sun doesn't actually need Psionics
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