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Dark Sun doesn't actually need Psionics
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<blockquote data-quote="Charlaquin" data-source="post: 8096081" data-attributes="member: 6779196"><p>Ehh, I <em>like</em> psionics in DS, but I wouldn’t like this. If you want to play a character with leftover divine power, it should be a special exception to the rule against divine magic that you work with your DM to gain. I’ve played that character before, it was around the time Book of Eli came out and I basically played Denzel Washington’s character. It was pretty neat. I don’t think Dark Sun psionics should be tied to the gods. The best thing DS Psionics has going for it is the weird fantasy tone and the super-powered mutant in the wasteland trope. I say embrace that element rather than trying to fit the square peg of psionics into the round hole of Dark Sun’s core themes.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8096081, member: 6779196"] Ehh, I [I]like[/I] psionics in DS, but I wouldn’t like this. If you want to play a character with leftover divine power, it should be a special exception to the rule against divine magic that you work with your DM to gain. I’ve played that character before, it was around the time Book of Eli came out and I basically played Denzel Washington’s character. It was pretty neat. I don’t think Dark Sun psionics should be tied to the gods. The best thing DS Psionics has going for it is the weird fantasy tone and the super-powered mutant in the wasteland trope. I say embrace that element rather than trying to fit the square peg of psionics into the round hole of Dark Sun’s core themes. [/QUOTE]
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Dark Sun doesn't actually need Psionics
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