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General Tabletop Discussion
*Dungeons & Dragons
Dark Sun doesn't actually need Psionics
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<blockquote data-quote="Staffan" data-source="post: 8096589" data-attributes="member: 907"><p>IMO, this removes one of the main drawbacks of being a defiler: the lack of subtlety. A defiler should be more powerful magically than an equal-level preserver, but it's super obvious when they cast spells because there's a great big black circle around them.</p><p></p><p>Ideally, defiling should be an option for preservers who need an extra boost, but if you do it enough you become a defiler. It's a bit like the Force in that way – the Dark Side is happy to help out a Light Side user in a tight spot, but it exacts a toll for doing so, and if you do it enough the Light Side will stop responding. </p><p></p><p></p><p></p><p>This <strong>is</strong> Dark Sun we're talking about, which doesn't have gods. This is the best treatment of the divine in any D&D setting. The second best is Eberron, where gods may or may not exist, but you can certainly get power from faith in them anyway.</p><p></p><p></p><p>Druids and clerics are limited by the need to make pacts for their power. This both imposes restrictions on them, and limits how many you can have.</p><p></p><p>There's also the unspoken conceit that the player-facing rules need not be how things work for <strong>everyone</strong>. It's easy to say that while for a PC, advancing as a cleric, preserver, or defiler is roughly equally easy, but that doesn't mean that there aren't a dozen defilers for each preserver or cleric around.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8096589, member: 907"] IMO, this removes one of the main drawbacks of being a defiler: the lack of subtlety. A defiler should be more powerful magically than an equal-level preserver, but it's super obvious when they cast spells because there's a great big black circle around them. Ideally, defiling should be an option for preservers who need an extra boost, but if you do it enough you become a defiler. It's a bit like the Force in that way – the Dark Side is happy to help out a Light Side user in a tight spot, but it exacts a toll for doing so, and if you do it enough the Light Side will stop responding. This [B]is[/B] Dark Sun we're talking about, which doesn't have gods. This is the best treatment of the divine in any D&D setting. The second best is Eberron, where gods may or may not exist, but you can certainly get power from faith in them anyway. Druids and clerics are limited by the need to make pacts for their power. This both imposes restrictions on them, and limits how many you can have. There's also the unspoken conceit that the player-facing rules need not be how things work for [B]everyone[/B]. It's easy to say that while for a PC, advancing as a cleric, preserver, or defiler is roughly equally easy, but that doesn't mean that there aren't a dozen defilers for each preserver or cleric around. [/QUOTE]
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Dark Sun doesn't actually need Psionics
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