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Dark Sun doesn't actually need Psionics
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<blockquote data-quote="Istbor" data-source="post: 8098055" data-attributes="member: 6801670"><p>Psionics is not a huge draw to me. Too many bad experiences and players who abused the unbalanced nature of the powers in past editions. Though, I did play an Ardent in 4e and that was kind of fun. Much more of an empath I felt than the old school psionic users. Then again, 4e was a horse apart. That most of the power sources all acted similarly and on a level playing field probably made the experience more enjoyable to me. </p><p></p><p>To the topic at hand. I think Dark Sun could tell some really cool and different stories completely without the need for psionics, and yes, still be Dark Sun. </p><p>In the past whenever we played in that setting, psionics was relatively untouched. Both by players and the DM. </p><p></p><p>I want others to be able to have their fun. And that psionics isn't needed, but is included is great. Today however, I am unsure. As others have pointed out, I think the design choices D&D will take with it, are going to leave some with a bad taste in their mouth. Older players want to feel that same feeling they had in the past while playing and believe this is what everyone experienced, and should experience when in Athas. That isn't bad. If you had a great experience, you want others to have the same thing!</p><p></p><p>However, new players haven't played there in the past. Heck, some people playing D&D today have probably never heard of Dark Sun. They have no expectation, other than a new setting will feel similar, but different to what they have been playing. Themes and feels may change, but D&D 5e will still be at the core. Probably means psionics are going to feel a lot like what is mechanically already available. I personally am fine with that. Less for me to have to figure out. Same for players. As well, the tacked on feel of psionics in the past (for me) was a huge reason I grew to dislike it.</p></blockquote><p></p>
[QUOTE="Istbor, post: 8098055, member: 6801670"] Psionics is not a huge draw to me. Too many bad experiences and players who abused the unbalanced nature of the powers in past editions. Though, I did play an Ardent in 4e and that was kind of fun. Much more of an empath I felt than the old school psionic users. Then again, 4e was a horse apart. That most of the power sources all acted similarly and on a level playing field probably made the experience more enjoyable to me. To the topic at hand. I think Dark Sun could tell some really cool and different stories completely without the need for psionics, and yes, still be Dark Sun. In the past whenever we played in that setting, psionics was relatively untouched. Both by players and the DM. I want others to be able to have their fun. And that psionics isn't needed, but is included is great. Today however, I am unsure. As others have pointed out, I think the design choices D&D will take with it, are going to leave some with a bad taste in their mouth. Older players want to feel that same feeling they had in the past while playing and believe this is what everyone experienced, and should experience when in Athas. That isn't bad. If you had a great experience, you want others to have the same thing! However, new players haven't played there in the past. Heck, some people playing D&D today have probably never heard of Dark Sun. They have no expectation, other than a new setting will feel similar, but different to what they have been playing. Themes and feels may change, but D&D 5e will still be at the core. Probably means psionics are going to feel a lot like what is mechanically already available. I personally am fine with that. Less for me to have to figure out. Same for players. As well, the tacked on feel of psionics in the past (for me) was a huge reason I grew to dislike it. [/QUOTE]
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Dark Sun doesn't actually need Psionics
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