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Dark Sun doesn't actually need Psionics
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<blockquote data-quote="Remathilis" data-source="post: 8098626" data-attributes="member: 7635"><p>I think you kinda hit on it: Dark Sun (from my limited experience) feels like these settings without any of the moments of joy. Conan spends his hard-won gold on ale and pleasurable company, Dejah Thorne is bedecked in gold and jewels (and not much else!), these feel like a setting whose best times have passed, but are not hopeless. Dark Sun feels hopeless.</p><p></p><p>Someone else pointed out in another thread Dark Sun isn't resource poor, it's practically dead. Barsoom kept moving towards smaller and smaller bodies of water, but they still existed. Mad Max was on a perpetual hunt for petrol, but he had easy access to guns. Dark Sun makes you believe cities somehow exist without access to metal, wood or even water. Dark Sun shouldn't be bronze age, it should be stone age.</p><p></p><p>Which in the end if why I feel they tried to use the "dying world" and "bronze age harsh land" tropes but somehow missed. It doesn't feel like a world I want to explore as much as an forced to for survival. It has the same feel as most zombie apocalypse stories, survival for another day but not much beyond that. (What good are gold and jewels if you're dying of thirst?)</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8098626, member: 7635"] I think you kinda hit on it: Dark Sun (from my limited experience) feels like these settings without any of the moments of joy. Conan spends his hard-won gold on ale and pleasurable company, Dejah Thorne is bedecked in gold and jewels (and not much else!), these feel like a setting whose best times have passed, but are not hopeless. Dark Sun feels hopeless. Someone else pointed out in another thread Dark Sun isn't resource poor, it's practically dead. Barsoom kept moving towards smaller and smaller bodies of water, but they still existed. Mad Max was on a perpetual hunt for petrol, but he had easy access to guns. Dark Sun makes you believe cities somehow exist without access to metal, wood or even water. Dark Sun shouldn't be bronze age, it should be stone age. Which in the end if why I feel they tried to use the "dying world" and "bronze age harsh land" tropes but somehow missed. It doesn't feel like a world I want to explore as much as an forced to for survival. It has the same feel as most zombie apocalypse stories, survival for another day but not much beyond that. (What good are gold and jewels if you're dying of thirst?) [/QUOTE]
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