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<blockquote data-quote="darkbard" data-source="post: 6992348" data-attributes="member: 1282"><p>My group is starting up a new Dark Sun campaign--1st time in that setting for us!--and we want to embrace the scarcity of resources and difficulty of survival (travel, etc.) that the setting offers. Our DM has already told us he's going to implement Fixed Inherent Bonuses and reduced rewards. </p><p></p><p>Nevertheless, we would love some feedback on ideas on how to make the currency work in this regard: how often and what kind of rewards should be offered beyond the advice in the Campaign Setting book? For even the monetary rewards there suggest that after a few encounters, our heroes will be aswim in cash compared to the rest of the citizenry. For example, for a party of three, the DSCS suggests three magic items (removing only parcel 1) per level: that's one per character per level! The gold and item rewards, too, seem to go very far in setting the characters heads and shoulders above the average citizenry, which is exactly the sort of exceptionalism we would like to avoid.</p><p></p><p>Furthermore, we would welcome any additional suggestions for how the brutal climate of the planet could impact characters, beyond the scant travel and survival day advice and rules offered in the DSCS.</p><p></p><p>Many thanks!</p></blockquote><p></p>
[QUOTE="darkbard, post: 6992348, member: 1282"] My group is starting up a new Dark Sun campaign--1st time in that setting for us!--and we want to embrace the scarcity of resources and difficulty of survival (travel, etc.) that the setting offers. Our DM has already told us he's going to implement Fixed Inherent Bonuses and reduced rewards. Nevertheless, we would love some feedback on ideas on how to make the currency work in this regard: how often and what kind of rewards should be offered beyond the advice in the Campaign Setting book? For even the monetary rewards there suggest that after a few encounters, our heroes will be aswim in cash compared to the rest of the citizenry. For example, for a party of three, the DSCS suggests three magic items (removing only parcel 1) per level: that's one per character per level! The gold and item rewards, too, seem to go very far in setting the characters heads and shoulders above the average citizenry, which is exactly the sort of exceptionalism we would like to avoid. Furthermore, we would welcome any additional suggestions for how the brutal climate of the planet could impact characters, beyond the scant travel and survival day advice and rules offered in the DSCS. Many thanks! [/QUOTE]
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