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<blockquote data-quote="darkbard" data-source="post: 6993294" data-attributes="member: 1282"><p>Some thoughts as I think aloud:</p><p></p><p>I have been thinking about two separate economies! But wouldn't metal coins and items (like weapons and armor) be better placed in the "survival day" economy? After all, the common populace would find these items of immense, life-changing value, and, as such, these items would have universal buying power.</p><p></p><p>If I were to follow the DSCS suggestion, for a group of three first-level characters, a level's worth of rewards would be thus, removing the first and last parcels:</p><p></p><p>Party Level 1 Total Monetary Treasure: 680 gp (down from 720 after having removed parcel 10); parcels 1 and 10 removed for Fixed Enhancement bonuses; parcels 2 and 4 removed for smaller party size.</p><p></p><p></p><p>3 Magic item, level 3</p><p></p><p>5 200 gp, or two 100 gp gems, or two potions of healing + 100 gp</p><p>6 180 gp, or one 100 gp gem + 80 gp, or one potion of healing + 130 gp</p><p>7 120 gp, or one 100 gp gem + 20 gp, or one potion of healing + 70 gp</p><p>8 120 gp, or 100 gp + 200 sp, or one 100 gp gem + 200 sp</p><p>9 60 gp, or one potion of healing + 10 gp, or 50 gp + 100 sp</p><p></p><p>Maybe simply cutting the non-magic item rewards by 10 would work. This would mean characters can expect a level 3 magic item and 68 gp over the course of advancing to level 2.</p><p></p><p>Similarly, the same group would expect one level 8 item and 340 gp rising from level 6 to 7. Maybe this would obviate the need for two separate economies, and, as characters rise beyond early heroic levels, that rising (though still much reduced) gp rate can be further divided into some coin rewards, favors, access to rituals, etc. </p><p></p><p>Whaddya think, folks?</p></blockquote><p></p>
[QUOTE="darkbard, post: 6993294, member: 1282"] Some thoughts as I think aloud: I have been thinking about two separate economies! But wouldn't metal coins and items (like weapons and armor) be better placed in the "survival day" economy? After all, the common populace would find these items of immense, life-changing value, and, as such, these items would have universal buying power. If I were to follow the DSCS suggestion, for a group of three first-level characters, a level's worth of rewards would be thus, removing the first and last parcels: Party Level 1 Total Monetary Treasure: 680 gp (down from 720 after having removed parcel 10); parcels 1 and 10 removed for Fixed Enhancement bonuses; parcels 2 and 4 removed for smaller party size. 3 Magic item, level 3 5 200 gp, or two 100 gp gems, or two potions of healing + 100 gp 6 180 gp, or one 100 gp gem + 80 gp, or one potion of healing + 130 gp 7 120 gp, or one 100 gp gem + 20 gp, or one potion of healing + 70 gp 8 120 gp, or 100 gp + 200 sp, or one 100 gp gem + 200 sp 9 60 gp, or one potion of healing + 10 gp, or 50 gp + 100 sp Maybe simply cutting the non-magic item rewards by 10 would work. This would mean characters can expect a level 3 magic item and 68 gp over the course of advancing to level 2. Similarly, the same group would expect one level 8 item and 340 gp rising from level 6 to 7. Maybe this would obviate the need for two separate economies, and, as characters rise beyond early heroic levels, that rising (though still much reduced) gp rate can be further divided into some coin rewards, favors, access to rituals, etc. Whaddya think, folks? [/QUOTE]
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