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Dark Sun Encounters: Sub-Par Characters
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<blockquote data-quote="jbear" data-source="post: 5267958" data-attributes="member: 75065"><p>With out giving any spoilers please*</p><p></p><p>I was wondering if there is some note included for the DM as to why the characters have been built to such a sub-par standard. Do characters in the Dark Sun Setting have less Healing Surges than normal characters?</p><p>Or is it an error?</p><p></p><p>I'm playing Yuka, the party's fighter. Its my job to stand in the way of things. I've been doing an ok job of that but by encounter 3 I am unable to do that anymore. The monsters damge has been huge. Some of the monsters have been able to hit my pitiful will defense on a roll of 4... an that caused me to grant combat advantage... meaning a 2 would still be a hit... And I only have 7 healing surges... Dont fighters start with 9 healing surges? And my CON is 14... so I should have 11. Which means right now I could heal myself and carry on doing my job. As it is we can't go any further and have been forced to hole up for the night... so we are sitting ducks in the middle of the desert full at the DMs mercy. Killing us now would be childs play. An outing from the local kobold kindergarten that stumbled across us could finish us off now.</p><p></p><p>Anyone qualified to comment on this have any insight why my character might have 4 less healing surges than he is meant to have? I haven't looked at the other characters, but they are similarly weak.</p><p></p><p>The damage output of the monsters (far above anything Ive seen at lvl1), the </p><p>the weak defenses, low hps and pitiful surge count, the tactical advantage monster have via terrain and initial positioning and the near impossibility to rest seem to point the pcs to a brief and violent existence that ends in complete and utter defeat. I get that this is the Athas flavour... but Im sure it would be challenging enough with decent characters.</p></blockquote><p></p>
[QUOTE="jbear, post: 5267958, member: 75065"] With out giving any spoilers please* I was wondering if there is some note included for the DM as to why the characters have been built to such a sub-par standard. Do characters in the Dark Sun Setting have less Healing Surges than normal characters? Or is it an error? I'm playing Yuka, the party's fighter. Its my job to stand in the way of things. I've been doing an ok job of that but by encounter 3 I am unable to do that anymore. The monsters damge has been huge. Some of the monsters have been able to hit my pitiful will defense on a roll of 4... an that caused me to grant combat advantage... meaning a 2 would still be a hit... And I only have 7 healing surges... Dont fighters start with 9 healing surges? And my CON is 14... so I should have 11. Which means right now I could heal myself and carry on doing my job. As it is we can't go any further and have been forced to hole up for the night... so we are sitting ducks in the middle of the desert full at the DMs mercy. Killing us now would be childs play. An outing from the local kobold kindergarten that stumbled across us could finish us off now. Anyone qualified to comment on this have any insight why my character might have 4 less healing surges than he is meant to have? I haven't looked at the other characters, but they are similarly weak. The damage output of the monsters (far above anything Ive seen at lvl1), the the weak defenses, low hps and pitiful surge count, the tactical advantage monster have via terrain and initial positioning and the near impossibility to rest seem to point the pcs to a brief and violent existence that ends in complete and utter defeat. I get that this is the Athas flavour... but Im sure it would be challenging enough with decent characters. [/QUOTE]
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