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General Tabletop Discussion
*Pathfinder & Starfinder
Dark Sun Encounters: Sub-Par Characters
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<blockquote data-quote="MerricB" data-source="post: 5268329" data-attributes="member: 3586"><p>The folks in the local store who play D&D Encounters have really hated the Dark Sun season so far: bad characters, bad adventure. When I look at it, I really can't understand what the designers were thinking.</p><p></p><p>Let's take one example of pathetic design: In the first part, there's an ongoing skill challenge over the five sessions. Good idea for playing all the parts at one sitting. For D&D Encounters, where the players, characters and even the DM are not assumed to be the same for each session? It's a complete disaster, which is made even more ludicrous by not actually providing any advice for tracking how many successes/failures there are in the challenge, or what happens when players/DM change from session to session.</p><p></p><p>I DMed one encounter, which included a bunch of goblins on top of large rocks, flying from rock to rock. If you climbed on top of a rock, you took massive amounts of damage from the terrain (which the goblins were nicely immune to). The group is full of melee pre-gens with no ranged ability at all.</p><p></p><p>Urgh. Wizards will have to do a *lot* better with their third season of Encounters.</p></blockquote><p></p>
[QUOTE="MerricB, post: 5268329, member: 3586"] The folks in the local store who play D&D Encounters have really hated the Dark Sun season so far: bad characters, bad adventure. When I look at it, I really can't understand what the designers were thinking. Let's take one example of pathetic design: In the first part, there's an ongoing skill challenge over the five sessions. Good idea for playing all the parts at one sitting. For D&D Encounters, where the players, characters and even the DM are not assumed to be the same for each session? It's a complete disaster, which is made even more ludicrous by not actually providing any advice for tracking how many successes/failures there are in the challenge, or what happens when players/DM change from session to session. I DMed one encounter, which included a bunch of goblins on top of large rocks, flying from rock to rock. If you climbed on top of a rock, you took massive amounts of damage from the terrain (which the goblins were nicely immune to). The group is full of melee pre-gens with no ranged ability at all. Urgh. Wizards will have to do a *lot* better with their third season of Encounters. [/QUOTE]
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