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<blockquote data-quote="ProfessorCirno" data-source="post: 5161742" data-attributes="member: 65637"><p>And just <em>look</em> at all the love and support the revised Dark Sun got. I can sure understand why WotC would want to channel those same thoughts!</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /></p><p></p><p>The problem with adding the Feywild is that there's not supposed to be anything outside of Athas. Athas <em>is it</em>. Like Banana said, there is no lush wonderland that's just barely out of reach. There's no other planes to visit and tromp through. Athas is cut off completely.</p><p></p><p>As soon as you're seriously mucking about in another plane, you're already straying. The whole idea of Athas is that you have no escape, you have no "other land" to eventually reach or try to live in. You've got Athas, and whatever you can pull off while living there.</p><p></p><p>"Why not" is a bad question in some settings. Athas is one of them. You can't just ask why not, you also have to ask why. "Will this add more then it takes away?" When it comes to many aspects of Athas, the answer is <em>no</em>. Having a bunch of magical fey eladrin and gnomes takes away far more then it gives back. The ideas and feel of the setting is far more important then adding the "needless symmetry" of forcing everything into the 4e cosmology.</p><p></p><p>Quite frankly, if you want "Just, you know, this like desert place to have our D&D adventures in," then <em>you don't want Dark Sun</em>.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5161742, member: 65637"] And just [I]look[/I] at all the love and support the revised Dark Sun got. I can sure understand why WotC would want to channel those same thoughts! :hmm: The problem with adding the Feywild is that there's not supposed to be anything outside of Athas. Athas [I]is it[/I]. Like Banana said, there is no lush wonderland that's just barely out of reach. There's no other planes to visit and tromp through. Athas is cut off completely. As soon as you're seriously mucking about in another plane, you're already straying. The whole idea of Athas is that you have no escape, you have no "other land" to eventually reach or try to live in. You've got Athas, and whatever you can pull off while living there. "Why not" is a bad question in some settings. Athas is one of them. You can't just ask why not, you also have to ask why. "Will this add more then it takes away?" When it comes to many aspects of Athas, the answer is [I]no[/I]. Having a bunch of magical fey eladrin and gnomes takes away far more then it gives back. The ideas and feel of the setting is far more important then adding the "needless symmetry" of forcing everything into the 4e cosmology. Quite frankly, if you want "Just, you know, this like desert place to have our D&D adventures in," then [I]you don't want Dark Sun[/I]. [/QUOTE]
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