Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[Dark Sun] How Would YOU Handle Defiling in 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6649796" data-attributes="member: 2067"><p>Defiling is the way you cast spells at higher level in Dark Sun. It becomes the default way that any wizard (and maybe sorcerer, and maybe bard) does this. It increases the power of a spell as if you had spent a higher-level slot, but you don't need to spend a higher-level slot, you just need to defile an area around you. If I wanted to get fancy, maybe have a "life cost" for each spell level you want to increase, and you can defile a greater area or more powerful creatures to pay it. Like, a 10' radius or 10 hp worth of creatures is worth one defiling point (you can't deal damage, but creatures with < that hp just die outright). The cost in life points for a more powerful spell is exponential (+1 level = 1 life point; +2 levels = 3 life points; +3 levels = 6 life points; etc.), so to ramp up a low-level spell to a high level might cost a pretty large area its vitality. You also can't defile where there's no life, so if you're in a desert or whatever, no go. But you can surround yourself with...er...batteries (slaves) who you can use to power your spells, too.</p><p></p><p>You can avoid this cost - you can become a preserver, which is the normal spell scaling rules, where you're actually spending higher-level slots. This is not common knowledge, though, so if you do this, you're part of some preserver tradition that has taught you how to do this. No one knows how to do this without being connected to some group. </p><p></p><p>That's where I'd start, anyway.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6649796, member: 2067"] Defiling is the way you cast spells at higher level in Dark Sun. It becomes the default way that any wizard (and maybe sorcerer, and maybe bard) does this. It increases the power of a spell as if you had spent a higher-level slot, but you don't need to spend a higher-level slot, you just need to defile an area around you. If I wanted to get fancy, maybe have a "life cost" for each spell level you want to increase, and you can defile a greater area or more powerful creatures to pay it. Like, a 10' radius or 10 hp worth of creatures is worth one defiling point (you can't deal damage, but creatures with < that hp just die outright). The cost in life points for a more powerful spell is exponential (+1 level = 1 life point; +2 levels = 3 life points; +3 levels = 6 life points; etc.), so to ramp up a low-level spell to a high level might cost a pretty large area its vitality. You also can't defile where there's no life, so if you're in a desert or whatever, no go. But you can surround yourself with...er...batteries (slaves) who you can use to power your spells, too. You can avoid this cost - you can become a preserver, which is the normal spell scaling rules, where you're actually spending higher-level slots. This is not common knowledge, though, so if you do this, you're part of some preserver tradition that has taught you how to do this. No one knows how to do this without being connected to some group. That's where I'd start, anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Dark Sun] How Would YOU Handle Defiling in 5e?
Top