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[Dark Sun] How Would YOU Handle Defiling in 5e?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6649826" data-attributes="member: 31506"><p>IIRC, in 2nd edition, even 1st level spells impacted the environment when case by a defiler. The mechanics were just that you left a ring of ash around you, that scaled based on the spell. You can easily rip the mechanics for 5E. The mechanical advantage was that you cast spells at the normal cast time, whereas preservers had to take longer. Preservers on the other hand, werent automatically hated and leaving around big black circles painting an obvious bullseye on them, so they had that going for them.</p><p></p><p>The low crunch option I would consider is requiring a preserver to announce at the start of the round if they are going to cast a spell, and if so, giving them disadvantage on initiative that round (even if you dont do random initiative every round, ahve them roll and if lower than their standard initiative, they go at that point forwards).</p><p></p><p>Alternately, if you want to add some oomph to defilers, you could let sorcerers gain sorcery points for defiling (the rulers of the cities are called Sorcerer Kings after all). I would limit this to NPC's however.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6649826, member: 31506"] IIRC, in 2nd edition, even 1st level spells impacted the environment when case by a defiler. The mechanics were just that you left a ring of ash around you, that scaled based on the spell. You can easily rip the mechanics for 5E. The mechanical advantage was that you cast spells at the normal cast time, whereas preservers had to take longer. Preservers on the other hand, werent automatically hated and leaving around big black circles painting an obvious bullseye on them, so they had that going for them. The low crunch option I would consider is requiring a preserver to announce at the start of the round if they are going to cast a spell, and if so, giving them disadvantage on initiative that round (even if you dont do random initiative every round, ahve them roll and if lower than their standard initiative, they go at that point forwards). Alternately, if you want to add some oomph to defilers, you could let sorcerers gain sorcery points for defiling (the rulers of the cities are called Sorcerer Kings after all). I would limit this to NPC's however. [/QUOTE]
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[Dark Sun] How Would YOU Handle Defiling in 5e?
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