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[Dark Sun] How Would YOU Handle Defiling in 5e?
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<blockquote data-quote="kerbarian" data-source="post: 6650233" data-attributes="member: 40393"><p>Casting a spell at +1 level works well for many spells but not all. To make it more universal, you could say that the spell slot required is at -1 level (minimum 1). So it works out the same if you want to boost the level of your spells, but it also lets you get a benefit for spells that don't scale, e.g. you could cast Haste with a 2nd-level slot.</p><p></p><p>In some sense, it's similar to leveling faster. You don't get access to spells known any faster, but it pushes your spells per day table one column to the right.</p><p></p><p>I forget the details of defiling, but IIRC it starts having nastier effects for higher level spells -- draining HP from your allies and such. You could have that start kicking in for spells of level 6+, where you can't cast the spells unless you have enough allied HP to drain.</p></blockquote><p></p>
[QUOTE="kerbarian, post: 6650233, member: 40393"] Casting a spell at +1 level works well for many spells but not all. To make it more universal, you could say that the spell slot required is at -1 level (minimum 1). So it works out the same if you want to boost the level of your spells, but it also lets you get a benefit for spells that don't scale, e.g. you could cast Haste with a 2nd-level slot. In some sense, it's similar to leveling faster. You don't get access to spells known any faster, but it pushes your spells per day table one column to the right. I forget the details of defiling, but IIRC it starts having nastier effects for higher level spells -- draining HP from your allies and such. You could have that start kicking in for spells of level 6+, where you can't cast the spells unless you have enough allied HP to drain. [/QUOTE]
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[Dark Sun] How Would YOU Handle Defiling in 5e?
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