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Dark Sun in Dragon magazine
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<blockquote data-quote="HarryFlashman" data-source="post: 1371963" data-attributes="member: 16377"><p>Well having bought every single supplement for Dark Sun and buying the original boxed set thw very month it came out i suppose i must bea big Fan. I read every Novel and I do agree, the Prism Pentad's resolution ruined the Game's flavor. Don't get me wrong, the books gave tons of interesting tidbits, I even madea listing of plants, their morphology, and their properties gleaned from the books. But why develop a system where the PCs are always at a disadvantage then get rid of the disadvantage?</p><p></p><p>Dark Sun did need a Revamp. Clerics were severly underpowered and No one ever chose to be a Fighter so long as the Gladiator class was available. Specialist mages were allowed, then not allowed. Halflings were capable Illusionists then not, etc, etc. </p><p></p><p>I agree that the Current Websites do not adequately capture the feeling of the setting, at least not to my tastes.</p><p></p><p>The Dark Sun setting could be this side of excellent with the new Feat system, unlimited ability score tables and so on.</p><p></p><p>I ran several Dark Sun Campaigns and i never advanced time any farther than Kalak's Death (thus giving the PCs a Home Town). I thought that it was nonsensical that only Hamanu would recognize a Free Tyr as a threat. Balic should have marched on Tyr followed by Nibenay.</p><p></p><p>The addition the new areas in Dark Sun II was interesting but unfortunately TSR failed shortly afterward.</p><p></p><p>I agree that the inclusion of kingdoms of Halflings beyond the Forest Ridge and kingdoms of Thri-kreen, particularly since they were such LARGE kingdoms, was silly. </p><p></p><p></p><p>i will no doubt pick up both issues, as it is but a small hit tot he pocketbook.</p><p></p><p>Now, is anyone going to be precluded from trying to publish a Dark Sun setting following 3.5/modern/ogl rules thanks to Paizo's move?</p></blockquote><p></p>
[QUOTE="HarryFlashman, post: 1371963, member: 16377"] Well having bought every single supplement for Dark Sun and buying the original boxed set thw very month it came out i suppose i must bea big Fan. I read every Novel and I do agree, the Prism Pentad's resolution ruined the Game's flavor. Don't get me wrong, the books gave tons of interesting tidbits, I even madea listing of plants, their morphology, and their properties gleaned from the books. But why develop a system where the PCs are always at a disadvantage then get rid of the disadvantage? Dark Sun did need a Revamp. Clerics were severly underpowered and No one ever chose to be a Fighter so long as the Gladiator class was available. Specialist mages were allowed, then not allowed. Halflings were capable Illusionists then not, etc, etc. I agree that the Current Websites do not adequately capture the feeling of the setting, at least not to my tastes. The Dark Sun setting could be this side of excellent with the new Feat system, unlimited ability score tables and so on. I ran several Dark Sun Campaigns and i never advanced time any farther than Kalak's Death (thus giving the PCs a Home Town). I thought that it was nonsensical that only Hamanu would recognize a Free Tyr as a threat. Balic should have marched on Tyr followed by Nibenay. The addition the new areas in Dark Sun II was interesting but unfortunately TSR failed shortly afterward. I agree that the inclusion of kingdoms of Halflings beyond the Forest Ridge and kingdoms of Thri-kreen, particularly since they were such LARGE kingdoms, was silly. i will no doubt pick up both issues, as it is but a small hit tot he pocketbook. Now, is anyone going to be precluded from trying to publish a Dark Sun setting following 3.5/modern/ogl rules thanks to Paizo's move? [/QUOTE]
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