Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Dark Sun in Dungeon #110
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Alzrius" data-source="post: 1445212" data-attributes="member: 8461"><p>It's odd that you say this, but then below mention that you think he'll do a respectable job by using the same techniques that made the SJ mini-game suck so horribly.</p><p></p><p>For the record, as a fan of SJ, I was far less than satisfied with how that mini-game turned out. For me, the problem was that it neither tried to capture the original feel of SJ, nor tried to fix any of the problems it had. Rather, it simply tried to pick up the "core concepts" and use them without everything else in the campaign...given that what we wanted was the campaign itself, it's a small wonder that so many people were left cold by it.</p><p></p><p></p><p></p><p>I want to believe this is going to be good...I really do. The fact that it's getting a lot more than just a little mini-game section in Poly seems like a good indicator to me. What worries me is that Dave Noonan already seems to be leaning away from just converting the campaign from 2E to 3.5E (which, as you said, is what people want). Just consider is <em>Dark Sun</em> article in <em>Dragon</em> #315. It starts out by saying "What follows is an interpretation of the defiler magic [...] If you're already playing a <em>Dark Sun</em> game, this new system might represent too radical a change for an ongoing game."</p><p></p><p>I see a bad sun rising...</p></blockquote><p></p>
[QUOTE="Alzrius, post: 1445212, member: 8461"] It's odd that you say this, but then below mention that you think he'll do a respectable job by using the same techniques that made the SJ mini-game suck so horribly. For the record, as a fan of SJ, I was far less than satisfied with how that mini-game turned out. For me, the problem was that it neither tried to capture the original feel of SJ, nor tried to fix any of the problems it had. Rather, it simply tried to pick up the "core concepts" and use them without everything else in the campaign...given that what we wanted was the campaign itself, it's a small wonder that so many people were left cold by it. I want to believe this is going to be good...I really do. The fact that it's getting a lot more than just a little mini-game section in Poly seems like a good indicator to me. What worries me is that Dave Noonan already seems to be leaning away from just converting the campaign from 2E to 3.5E (which, as you said, is what people want). Just consider is [I]Dark Sun[/I] article in [I]Dragon[/I] #315. It starts out by saying "What follows is an interpretation of the defiler magic [...] If you're already playing a [I]Dark Sun[/I] game, this new system might represent too radical a change for an ongoing game." I see a bad sun rising... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dark Sun in Dungeon #110
Top