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Dark Sun in Dungeon #110
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<blockquote data-quote="Alzrius" data-source="post: 1445371" data-attributes="member: 8461"><p>It's true that the original SJ could have had the focus of the campaign set better (the way I see it, SJ made all the stumbles that <em>Planescape</em> avoided). But the mini-game honestly wasn't even really worth the paper it was printed on. It would have worked better if they hadn't even called it <em>Spelljammer</em>.</p><p></p><p>Bringing back an old campaign is meant to appeal to fans of the original...it's giving them back something they haven't seen in a while. Having the mini-game of SJ lose almost all the trappings of SJ defeats the purpose. Updating an old campaign should (IMHO) either A) just be a rules (and maybe timeline) update, so that the old mechanics can be used with the new edition's rules, or B) be an add-on to the setting to be used within the system (this one assumes people are playing the game despite lack of a setting update); usualy in the form of fleshing out a previously vague area/race/etc.</p><p></p><p>Having the SJ mini-game take out phlogiston, crystal spheres, the Rock of Bral, all the various races/monsters (giff, dracons, scro, arcane, etc), the setting information (First & Second Unhuman Wars, Imperial Elven Navy, etc) and still calling it SJ is laughable...it'd be like if the new DS conversion was just set in a desert, with no muls, no defilers/preservers, no elemental clerics, and no dragon-kings, and still trying to call it <em>Dark Sun</em>...it's just not the same.</p><p></p><p></p><p></p><p>I agree, but only because that would have made it more likely that the original setting wouldn't have been bastardized so badly.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 1445371, member: 8461"] It's true that the original SJ could have had the focus of the campaign set better (the way I see it, SJ made all the stumbles that [I]Planescape[/I] avoided). But the mini-game honestly wasn't even really worth the paper it was printed on. It would have worked better if they hadn't even called it [I]Spelljammer[/I]. Bringing back an old campaign is meant to appeal to fans of the original...it's giving them back something they haven't seen in a while. Having the mini-game of SJ lose almost all the trappings of SJ defeats the purpose. Updating an old campaign should (IMHO) either A) just be a rules (and maybe timeline) update, so that the old mechanics can be used with the new edition's rules, or B) be an add-on to the setting to be used within the system (this one assumes people are playing the game despite lack of a setting update); usualy in the form of fleshing out a previously vague area/race/etc. Having the SJ mini-game take out phlogiston, crystal spheres, the Rock of Bral, all the various races/monsters (giff, dracons, scro, arcane, etc), the setting information (First & Second Unhuman Wars, Imperial Elven Navy, etc) and still calling it SJ is laughable...it'd be like if the new DS conversion was just set in a desert, with no muls, no defilers/preservers, no elemental clerics, and no dragon-kings, and still trying to call it [I]Dark Sun[/I]...it's just not the same. I agree, but only because that would have made it more likely that the original setting wouldn't have been bastardized so badly. [/QUOTE]
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