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Dark Sun: Let's Read The Original Boxed Set
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<blockquote data-quote="Xyxox" data-source="post: 4890879" data-attributes="member: 16542"><p><strong>The Rules Book</strong></p><p></p><p>The Rules Book breaks down into fifteen chapters, similar to what we're all used to seeing in these things:</p><p></p><p>Chapter One: Ability Scores</p><p>Chapter Two: Player Character Races</p><p>Chapter Three: Player Character Classes</p><p>Chapter Four: Alignment</p><p>Chapter Five: Proficiencies</p><p>Chapter Six: Money and Equipment</p><p>Chapter Seven: Magic</p><p>Chapter Eight: Experience</p><p>Chapter Nine: Combat</p><p>Chapter Ten: Treasure</p><p>Chapter Eleven: Encounters</p><p>Chapter Twelve: NPCs</p><p>Chapter Thirteen: Vision and Light </p><p>Chapter Fourteen: Time and Movement</p><p>Chapter Fifteen: New Spells</p><p></p><p>Under Ability Scores, we find a departure from standard 2E AD&D ability scores and ability score generation. Though the six base abilities are the same, the score generation would be for a range from 5-20 rather than the standard 3-18. This represented a base generation methodology of 5d4 for each ability score, though that simplistic methodology was not even amongst the base ability rolling methodologies. The simplest way to roll your character was 4d4+4 for each ability in order. For NPCs, the 5d4 method was used. As with the standard 2E AD&D ability score generation, several optional methods were also presented.</p><p></p><p>Though this section does present the fact that ability scores work the same as with the 2E PHB, the concept of a Templar is introduced in this section mentioning that Wisdom is the primary ability score for this class of "beaureucratic priests".</p></blockquote><p></p>
[QUOTE="Xyxox, post: 4890879, member: 16542"] [b]The Rules Book[/b] The Rules Book breaks down into fifteen chapters, similar to what we're all used to seeing in these things: Chapter One: Ability Scores Chapter Two: Player Character Races Chapter Three: Player Character Classes Chapter Four: Alignment Chapter Five: Proficiencies Chapter Six: Money and Equipment Chapter Seven: Magic Chapter Eight: Experience Chapter Nine: Combat Chapter Ten: Treasure Chapter Eleven: Encounters Chapter Twelve: NPCs Chapter Thirteen: Vision and Light Chapter Fourteen: Time and Movement Chapter Fifteen: New Spells Under Ability Scores, we find a departure from standard 2E AD&D ability scores and ability score generation. Though the six base abilities are the same, the score generation would be for a range from 5-20 rather than the standard 3-18. This represented a base generation methodology of 5d4 for each ability score, though that simplistic methodology was not even amongst the base ability rolling methodologies. The simplest way to roll your character was 4d4+4 for each ability in order. For NPCs, the 5d4 method was used. As with the standard 2E AD&D ability score generation, several optional methods were also presented. Though this section does present the fact that ability scores work the same as with the 2E PHB, the concept of a Templar is introduced in this section mentioning that Wisdom is the primary ability score for this class of "beaureucratic priests". [/QUOTE]
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