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DARK SUN - Most Used City?
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<blockquote data-quote="I'm A Banana" data-source="post: 4932627" data-attributes="member: 2067"><p>In my mind, one of the moods and themes of Dark Sun is that there is nowhere you can go where it ever gets any better.</p><p></p><p>A free cesspit is still free -- it still implies the hope for a change, the optimism of being without a sorcerer-king, the possibility for things to be different. It also triggers similar revolutions or revolutionary musings throughout the region (think of the spate of revolutions right around the mid-1700's to 1800's, worldwide). If a sorcerer-king can be killed by a scrappy band of buddies with a can-do attitude, it changes the world from one of suffering to one of "looking for the right heroes." </p><p></p><p>I much prefer the idea of DS as a place that says that everything you want in life is impossible, until you beat it out of the world the hard way. Want to be free? Kill a sorcerer-king or survive the wastes as a hermit. No one is born free. No one gets freedom handed to them. No one has a champion fighting for them, or a representative who shares their ideals (at least, not successfully).</p><p></p><p>I don't think a free Tyr necessarily invalidates all that, but since Tyr is <strong>the</strong> Dark Sun city, making it free implies there's hope for the world in a more potent way than making some little-known and rarely-mentioned podunk town with a poseur sorcerer-king free, off to the side, where no one cares, and where it's going to get swallowed by the wastes within a week. </p><p></p><p>A free Tyr implies that there's hope in the world. Another place failing at an attempt for freedom implies that even if you could kill the sorcerer-kings, the world would still choke you in the end. It's hard for Tyr to meet that fate -- it's too central of a city.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4932627, member: 2067"] In my mind, one of the moods and themes of Dark Sun is that there is nowhere you can go where it ever gets any better. A free cesspit is still free -- it still implies the hope for a change, the optimism of being without a sorcerer-king, the possibility for things to be different. It also triggers similar revolutions or revolutionary musings throughout the region (think of the spate of revolutions right around the mid-1700's to 1800's, worldwide). If a sorcerer-king can be killed by a scrappy band of buddies with a can-do attitude, it changes the world from one of suffering to one of "looking for the right heroes." I much prefer the idea of DS as a place that says that everything you want in life is impossible, until you beat it out of the world the hard way. Want to be free? Kill a sorcerer-king or survive the wastes as a hermit. No one is born free. No one gets freedom handed to them. No one has a champion fighting for them, or a representative who shares their ideals (at least, not successfully). I don't think a free Tyr necessarily invalidates all that, but since Tyr is [B]the[/B] Dark Sun city, making it free implies there's hope for the world in a more potent way than making some little-known and rarely-mentioned podunk town with a poseur sorcerer-king free, off to the side, where no one cares, and where it's going to get swallowed by the wastes within a week. A free Tyr implies that there's hope in the world. Another place failing at an attempt for freedom implies that even if you could kill the sorcerer-kings, the world would still choke you in the end. It's hard for Tyr to meet that fate -- it's too central of a city. [/QUOTE]
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