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Dark Sun Mul Warlord Templar help...
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<blockquote data-quote="FreeXenon" data-source="post: 5313624" data-attributes="member: 6228"><p>As the title says I am playing a Mul Warlord Templar in a Dark Sun Campaign as the group's sole full leader, and I am curious for some character optimization and/or feedback. </p><p></p><p>Incidentally our other characters are a Human Warden (Gladiator), Human Rogue/Bard (Noble Adept), and Dragonborn Battlemind</p><p></p><p><span style="color: DarkOrange"><strong>Stats:</strong> </span>I know my build is not optimal and I am looking to basically stick with the array I have. I am, however, considering reducing my Con by one down to 17 to increase my Chr by one, up to 13, so I can take a Bard multiclass feat for more healing, sooner than later.</p><p></p><p><span style="color: DarkOrange"><strong>Weapons and Armor:</strong></span> My original thought was heavy armor, since I will have no dex or int to speak of, and a reach weapon which is what I did, but in the first attack in the first encounter I rolled a one and choose to break my Trikal. For fun I think I will continue this trend of the mass slaughter of Dark Sun weapons... They are wimpy and need to be punished.... Darwinian Natural Selection at work for Dark Sun Weapons.....</p><p></p><p>My weapons/shield status will change based on what ever (unbroken) weapons I have a available, and I will be looking to pick up a heavy shield for situations like now where my reach weapon has shown itself to be not worthy of my companionship, and/or unwilling to evolve to sustain our relationship. =(</p><p></p><p>I am also thinking of picking up Plate Armor proficiency</p><p></p><p><span style="color: DarkOrange"><strong>Healing:</strong></span> Atgar is very much an in-your-face blood-soaked sort of leader and I want him to be able to heal people as much as possible, especially since I am the only full leader, realizing that I will not be that good at it due to the low Chr. I am OK with that, so I am looking for more opportunities to allow people to use their healing surges. I realize that with my stat arrangement this is going to be difficult to accomplish.</p><p></p><p>I am thinking of picking up the Bardic Dilettante feat for more healing... I think that one will work. =O</p><p></p><p><span style="color: DarkOrange"><strong>Endurance:</strong></span> I also want to emphasize Endurance and I am thinking about taking the Mul's Stamina feat for the ability to reroll Endurance checks (and the extra surge, which I am thinking will not be really necessary).</p><p></p><p>I am thinking of picking up the Toughness feat</p><p></p><p>What are your thoughts? Thanks all. </p><p></p><p>As a distinct side note I have also found the Templar ranged encounter power to be a nice addition to my melee powers, especially since I am slower in heavy armor. =)</p><p></p><p>[code]</p><p>Atgar Stonehand</p><p></p><p>Male Mul, Inspiring Warlord (Templar) 1</p><p>Tatooed Warrior (Streetwise class skill)</p><p>Unaligned</p><p></p><p>Str 18, Con 18, Dex 10, Int 10, Wis 10, Cha 12.</p><p></p><p>AC: 17 Fort: 15 Reflex: 10 Will: 12</p><p>HP: 30 Surges: 14 @ 7 </p><p></p><p>Speed: 5 (6)</p><p></p><p>Skills</p><p>Athletics +9, Endurance +9, Intimidate +6, Streetwise +8</p><p></p><p></p><p>Feats</p><p>1: Armored Warlord</p><p>2: ?Mul's Stamina?</p><p>4: ?Bardic Dilettante?</p><p>6. ?Plate Proficiency?</p><p>8. ?Toughness?</p><p></p><p>Powers</p><p>at-w 1: Commander's Strike</p><p>at-w 1: Wolfpack Tactics</p><p>at-w 1: Though Projection (Wild Talent)</p><p>enc 1: Tactician's Invitation</p><p>enc 1: Templar's Fist (Templar)</p><p>enc 1: Incredible Toughness (Racial)</p><p>dai 1: Fearless Rescue</p><p></p><p>Equipment</p><p>Scale Mail, 2 Obsidian Spear, 2 Javelin</p><p>Adventurer's Kit, Grappling Hook, Desert Clothing, Filter Mask, Fire Kit </p><p>[/code]</p></blockquote><p></p>
[QUOTE="FreeXenon, post: 5313624, member: 6228"] As the title says I am playing a Mul Warlord Templar in a Dark Sun Campaign as the group's sole full leader, and I am curious for some character optimization and/or feedback. Incidentally our other characters are a Human Warden (Gladiator), Human Rogue/Bard (Noble Adept), and Dragonborn Battlemind [COLOR="DarkOrange"][B]Stats:[/B] [/COLOR]I know my build is not optimal and I am looking to basically stick with the array I have. I am, however, considering reducing my Con by one down to 17 to increase my Chr by one, up to 13, so I can take a Bard multiclass feat for more healing, sooner than later. [COLOR="DarkOrange"][B]Weapons and Armor:[/B][/COLOR] My original thought was heavy armor, since I will have no dex or int to speak of, and a reach weapon which is what I did, but in the first attack in the first encounter I rolled a one and choose to break my Trikal. For fun I think I will continue this trend of the mass slaughter of Dark Sun weapons... They are wimpy and need to be punished.... Darwinian Natural Selection at work for Dark Sun Weapons..... My weapons/shield status will change based on what ever (unbroken) weapons I have a available, and I will be looking to pick up a heavy shield for situations like now where my reach weapon has shown itself to be not worthy of my companionship, and/or unwilling to evolve to sustain our relationship. =( I am also thinking of picking up Plate Armor proficiency [COLOR="DarkOrange"][B]Healing:[/B][/COLOR] Atgar is very much an in-your-face blood-soaked sort of leader and I want him to be able to heal people as much as possible, especially since I am the only full leader, realizing that I will not be that good at it due to the low Chr. I am OK with that, so I am looking for more opportunities to allow people to use their healing surges. I realize that with my stat arrangement this is going to be difficult to accomplish. I am thinking of picking up the Bardic Dilettante feat for more healing... I think that one will work. =O [COLOR="DarkOrange"][B]Endurance:[/B][/COLOR] I also want to emphasize Endurance and I am thinking about taking the Mul's Stamina feat for the ability to reroll Endurance checks (and the extra surge, which I am thinking will not be really necessary). I am thinking of picking up the Toughness feat What are your thoughts? Thanks all. As a distinct side note I have also found the Templar ranged encounter power to be a nice addition to my melee powers, especially since I am slower in heavy armor. =) [code] Atgar Stonehand Male Mul, Inspiring Warlord (Templar) 1 Tatooed Warrior (Streetwise class skill) Unaligned Str 18, Con 18, Dex 10, Int 10, Wis 10, Cha 12. AC: 17 Fort: 15 Reflex: 10 Will: 12 HP: 30 Surges: 14 @ 7 Speed: 5 (6) Skills Athletics +9, Endurance +9, Intimidate +6, Streetwise +8 Feats 1: Armored Warlord 2: ?Mul's Stamina? 4: ?Bardic Dilettante? 6. ?Plate Proficiency? 8. ?Toughness? Powers at-w 1: Commander's Strike at-w 1: Wolfpack Tactics at-w 1: Though Projection (Wild Talent) enc 1: Tactician's Invitation enc 1: Templar's Fist (Templar) enc 1: Incredible Toughness (Racial) dai 1: Fearless Rescue Equipment Scale Mail, 2 Obsidian Spear, 2 Javelin Adventurer's Kit, Grappling Hook, Desert Clothing, Filter Mask, Fire Kit [/code] [/QUOTE]
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