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Dark Sun Nostalgia Thread [+]
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<blockquote data-quote="Jacob Lewis" data-source="post: 8492340" data-attributes="member: 6667921"><p>This is my favorite image from the 4e version of Dark Sun. Like the classic Brom-era depictions which helped define the style and feel for the setting, the artists for 4th edition helped showcase the features and themes of the system itself. </p><p></p><p>The goliath, for example, takes the place of the traditional half-giant race, which was an exclusive element in the original setting. Likewise, the classic wizard with staff and orb are replaced by a psionic-using character that could be either a dwarf or a mul.</p><p></p><p>You may also notice the general stance of the group. They stand together, facing away from us. Their focus is on the dangers that await them in the distance. But they stand confident, not because they have mighty pecks, washboard abs, and a perfect tan despite the harsh sun and winds. But because they are a team that will support each other. And if you didn't know it, teamwork is one of the key design elements for 4e.</p><p></p><p>We also see full renditions of usable armor, as opposed to the non-existent or barely there versions in the past. It still looks rough and shoddy but now adds more character without showing <em>more</em> of the character.</p><p></p><p>What really stands out to me, however, is the image of a dark, flaming orb in the distance. Yet the sky is dark. The lands are bleak and covered in shadows. This is an ominous mood in Athas that is sometimes hard to see past the usual line up of he-man action figures.</p><p></p><p>[ATTACH=full]148698[/ATTACH]</p><p>Dark Sun Dwellers, by Kerem Beyit</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 8492340, member: 6667921"] This is my favorite image from the 4e version of Dark Sun. Like the classic Brom-era depictions which helped define the style and feel for the setting, the artists for 4th edition helped showcase the features and themes of the system itself. The goliath, for example, takes the place of the traditional half-giant race, which was an exclusive element in the original setting. Likewise, the classic wizard with staff and orb are replaced by a psionic-using character that could be either a dwarf or a mul. You may also notice the general stance of the group. They stand together, facing away from us. Their focus is on the dangers that await them in the distance. But they stand confident, not because they have mighty pecks, washboard abs, and a perfect tan despite the harsh sun and winds. But because they are a team that will support each other. And if you didn't know it, teamwork is one of the key design elements for 4e. We also see full renditions of usable armor, as opposed to the non-existent or barely there versions in the past. It still looks rough and shoddy but now adds more character without showing [I]more[/I] of the character. What really stands out to me, however, is the image of a dark, flaming orb in the distance. Yet the sky is dark. The lands are bleak and covered in shadows. This is an ominous mood in Athas that is sometimes hard to see past the usual line up of he-man action figures. [ATTACH type="full" alt="DARK_SUN_Chapter_7_Opener_FINAL_rev.jpg"]148698[/ATTACH] Dark Sun Dwellers, by Kerem Beyit [/QUOTE]
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