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Dark Sun Nostalgia Thread [+]
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<blockquote data-quote="Marandahir" data-source="post: 8495159" data-attributes="member: 6803643"><p>They don't need to provide all of those game mechanics in 5e. </p><p></p><p>Just like 5e sadly has no rules for Brown, Grey, Iron, Adamantine, Steel, Cobalt, Mercury, Orium, or Mithral Dragons, but it DOES have rules for the Gem Dragons which 4e did not (though Purple Dragons are in 5e, they're just called Cave Dragons). </p><p></p><p>The important thing is not that you can one-to-one adapt everything down to the small strokes of game mechanics from past editions, but that you can play in the broad and medium strokes of the setting. So yes, Psionics are necessary, as are Templars, defiling magic, Thri-Kreen, and feral cannabalistic Halflings, but Elemental Priests, Athasian Genasis, Minotaurs, even Kalidnay's Domain of Dread aren't necessary. </p><p></p><p>Half-giants could just be Goliaths or they could be a new lineage specific for 5e Dark Sun. Dray could be a new variant of Dragonborn or something different. Just because they were in a past edition doesn't mean they need to be here. We just need ENOUGH to be able to say, "this is definitely Dark Sun in 5e." The DM's Guild can pick up the slack on the rest of the setting, like they've done for Eberron and Ravenloft and the Realms.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 8495159, member: 6803643"] They don't need to provide all of those game mechanics in 5e. Just like 5e sadly has no rules for Brown, Grey, Iron, Adamantine, Steel, Cobalt, Mercury, Orium, or Mithral Dragons, but it DOES have rules for the Gem Dragons which 4e did not (though Purple Dragons are in 5e, they're just called Cave Dragons). The important thing is not that you can one-to-one adapt everything down to the small strokes of game mechanics from past editions, but that you can play in the broad and medium strokes of the setting. So yes, Psionics are necessary, as are Templars, defiling magic, Thri-Kreen, and feral cannabalistic Halflings, but Elemental Priests, Athasian Genasis, Minotaurs, even Kalidnay's Domain of Dread aren't necessary. Half-giants could just be Goliaths or they could be a new lineage specific for 5e Dark Sun. Dray could be a new variant of Dragonborn or something different. Just because they were in a past edition doesn't mean they need to be here. We just need ENOUGH to be able to say, "this is definitely Dark Sun in 5e." The DM's Guild can pick up the slack on the rest of the setting, like they've done for Eberron and Ravenloft and the Realms. [/QUOTE]
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