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dark sun novels: where should i start?
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<blockquote data-quote="megamania" data-source="post: 4613411" data-attributes="member: 9255"><p>* Prism Pentad - Troy Denning</p><p>1. The Verdant Passage (October 1991), (ISBN 1-56076-121-0)</p><p></p><p>Drops into the middle of what jump started the campaign. The characters here relate to the most important social and activist groups within the campaign.</p><p></p><p>2. The Crimson Legion (April 1992), (ISBN 1-56076-260-8)</p><p></p><p>Leaps directly from the novel into war time. The word "war" seems to be an exaggeration and the outcome seems wrong when considering we talking about several roughly mid-level characters leading many under 4th level vs an experienced army with a 40+ level leader. If this battle was done within DnD rules it would have ended VERY differently but that's novels. Okay read. </p><p> </p><p>3. The Amber Enchantress (October 1992), (ISBN 1-56076-236-5)</p><p></p><p>Begins to describe the past history of the world and its main antagonist. We get to travel through the valley a bit and explore somewhat the differences of societies and races. The super empowerment of the lead character seems wrong but then again the other characters (foes) are all 40+ levels themselves.</p><p></p><p>4. The Obsidian Oracle (June 1993), (ISBN 1-56076-603-4)</p><p></p><p>Okay. More about the world and its races. Much about Silt and giants. Lead up to the next novel</p><p> </p><p>5. The Cerulean Storm (September 1993), (ISBN 1-56076-642-5)</p><p>Frankly a convient wrap up to a story where the bad guys should have won easily. 50+ level characters are destroyed with one blow. Very over the top game wise.</p><p></p><p>Over all- to get a feel for the game world this is the best bet but what started good quickly power leaps into something that is unrealistic (even for fantasy DnD) leaves one wondering and wanting more for the guys removed than the survivors.</p><p></p><p></p><p>* Tribe of One - Simon Hawke</p><p>1. The Outcast (November 1993), (ISBN 1-56076-676-X)</p><p></p><p>Okay book. I actually did like it but as someone else mentioned earlier- Darksun is about grit and despair. Survival is key. The hero of the book is so powerful and so good he doesn't fit well but that was the intention. It gave DMs a way to possibly make Darksun less dark. It also gives the origins (that rarely make sence) of the forces of good.</p><p></p><p>2. The Seeker (April 1994), (ISBN 1-56076-701-4)</p><p></p><p>More of the above.</p><p></p><p>3. The Nomad (October 1994), (ISBN 1-56076-702-2)</p><p></p><p>I like the villian and the site of the final battle the most here. The way the main character is treated at the end bothers me. So much time related / pockets of ancient time that it somehow takes away from the Darksun</p><p></p><p>Overall, An decent read but not Darksun.</p><p></p><p>* Chronicles of Athas - Various Authors</p><p>1. The Brazen Gambit (July 1994), by Lynn Abbey (ISBN 1-56076-872-X)</p><p></p><p>Introduces a character that I like but I get lost in the storyline at times. Seems more like a lead up to the final book in the series.</p><p></p><p>2. The Darkness Before the Dawn (February 1995), by Ryan Hughes (ISBN 0-7869-0104-7)</p><p></p><p>?!? Level one people become gods?!? Psionics at the most powerful levels that includes traveling to..... Central park, NYC roughly 1995? Ruined the entire book with that section alone.</p><p></p><p>3. The Broken Blade (May 1995), by Simon Hawke (ISBN 0-7869-0137-3)</p><p></p><p>Follow up to the Tribe of One. The fact I honestly don't remember what happens in it is a poor sign. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p></p><p>4. Cinnabar Shadows (July 1995), by Lynn Abbey (ISBN 0-7869-0181-0)</p><p></p><p>Like the first book, it feels like an unneccessary intro to the final book. It was okay.</p><p></p><p>5. The Rise & Fall of a Dragon King (April 1996), by Lynn Abbey (ISBN 0-7869-0476-3)</p><p></p><p>The BEST book of the series but yeah- it gets away from Darksun's canon material but name a resource book that didn't.</p><p></p><p>The last series of books was okay with the exception of the last book which I enjoyed completely. The ending was a bit "convinent" but how else to end it?</p><p></p><p>thanx <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I doubt this helped a lot but what it comes down to is-</p><p></p><p>Back story to the campaign world?</p><p></p><p>Neat but impossible character that doesn't fit in his world?</p><p></p><p>Series of lead-ins to the NEW (possibly improved) origin of the campaign world?</p><p></p><p></p><p>as another note- read each book twice but Rise and Fall I have read at least 4 times (research for time lines)</p></blockquote><p></p>
[QUOTE="megamania, post: 4613411, member: 9255"] * Prism Pentad - Troy Denning 1. The Verdant Passage (October 1991), (ISBN 1-56076-121-0) Drops into the middle of what jump started the campaign. The characters here relate to the most important social and activist groups within the campaign. 2. The Crimson Legion (April 1992), (ISBN 1-56076-260-8) Leaps directly from the novel into war time. The word "war" seems to be an exaggeration and the outcome seems wrong when considering we talking about several roughly mid-level characters leading many under 4th level vs an experienced army with a 40+ level leader. If this battle was done within DnD rules it would have ended VERY differently but that's novels. Okay read. 3. The Amber Enchantress (October 1992), (ISBN 1-56076-236-5) Begins to describe the past history of the world and its main antagonist. We get to travel through the valley a bit and explore somewhat the differences of societies and races. The super empowerment of the lead character seems wrong but then again the other characters (foes) are all 40+ levels themselves. 4. The Obsidian Oracle (June 1993), (ISBN 1-56076-603-4) Okay. More about the world and its races. Much about Silt and giants. Lead up to the next novel 5. The Cerulean Storm (September 1993), (ISBN 1-56076-642-5) Frankly a convient wrap up to a story where the bad guys should have won easily. 50+ level characters are destroyed with one blow. Very over the top game wise. Over all- to get a feel for the game world this is the best bet but what started good quickly power leaps into something that is unrealistic (even for fantasy DnD) leaves one wondering and wanting more for the guys removed than the survivors. * Tribe of One - Simon Hawke 1. The Outcast (November 1993), (ISBN 1-56076-676-X) Okay book. I actually did like it but as someone else mentioned earlier- Darksun is about grit and despair. Survival is key. The hero of the book is so powerful and so good he doesn't fit well but that was the intention. It gave DMs a way to possibly make Darksun less dark. It also gives the origins (that rarely make sence) of the forces of good. 2. The Seeker (April 1994), (ISBN 1-56076-701-4) More of the above. 3. The Nomad (October 1994), (ISBN 1-56076-702-2) I like the villian and the site of the final battle the most here. The way the main character is treated at the end bothers me. So much time related / pockets of ancient time that it somehow takes away from the Darksun Overall, An decent read but not Darksun. * Chronicles of Athas - Various Authors 1. The Brazen Gambit (July 1994), by Lynn Abbey (ISBN 1-56076-872-X) Introduces a character that I like but I get lost in the storyline at times. Seems more like a lead up to the final book in the series. 2. The Darkness Before the Dawn (February 1995), by Ryan Hughes (ISBN 0-7869-0104-7) ?!? Level one people become gods?!? Psionics at the most powerful levels that includes traveling to..... Central park, NYC roughly 1995? Ruined the entire book with that section alone. 3. The Broken Blade (May 1995), by Simon Hawke (ISBN 0-7869-0137-3) Follow up to the Tribe of One. The fact I honestly don't remember what happens in it is a poor sign. :uhoh: 4. Cinnabar Shadows (July 1995), by Lynn Abbey (ISBN 0-7869-0181-0) Like the first book, it feels like an unneccessary intro to the final book. It was okay. 5. The Rise & Fall of a Dragon King (April 1996), by Lynn Abbey (ISBN 0-7869-0476-3) The BEST book of the series but yeah- it gets away from Darksun's canon material but name a resource book that didn't. The last series of books was okay with the exception of the last book which I enjoyed completely. The ending was a bit "convinent" but how else to end it? thanx :) I doubt this helped a lot but what it comes down to is- Back story to the campaign world? Neat but impossible character that doesn't fit in his world? Series of lead-ins to the NEW (possibly improved) origin of the campaign world? as another note- read each book twice but Rise and Fall I have read at least 4 times (research for time lines) [/QUOTE]
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