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Dark Sun - Player's Guide rendered obsolete
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<blockquote data-quote="Windjammer" data-source="post: 5052803" data-attributes="member: 60075"><p>So far with 4E settings we got two books - a DM exlusivie campaign guide, and a Player's Guide with race and class entries appropriate for the setting along with some nice campaign specific feats and "backgrounds".</p><p></p><p>4E Dark Sun is abandoning that model in favour of this:</p><p></p><p><a href="http://www.wizards.com/DND/Product.aspx?x=dnd/products/dndacc/253870000" target="_blank">Book 1</a>: </p><p></p><p></p><p>First emphasis mine. Observe the price tag compared to the page count (less than Eberron or FR Campaign Guide).</p><p></p><p><a href="http://www.wizards.com/DND/Product.aspx?x=dnd/products/dndacc/253880000" target="_blank">Book 2</a>:</p><p></p><p></p><p>Can anyone explain the rationale for this? It used to be that 1 DM buys the Campaign Guide and then 1-2 players buy the Player's Guide. Seems to me that the DM is now asked to buy two books (at roughly the same page count) for $60 and the players are asked to buy a book at the DM book price tag. Not only that, where are the DM exclusive infos on the setting world? Why is the intro adventure in a book addressed to DM's <em>and players</em>?</p><p></p><p>I'm quite disappointed. 4E provided a brilliant way of rethinking the distribution of setting material into the DM's and players' hands respectively (contrast the 3.5 Player's Guides to Eberron and Faerun), and now WotC reverts to the earlier, less functional model in the name of ... what? Increased sales? Please tell my my cynical streak is wrong and I'm missing the great rationale behind this. Thanks.</p></blockquote><p></p>
[QUOTE="Windjammer, post: 5052803, member: 60075"] So far with 4E settings we got two books - a DM exlusivie campaign guide, and a Player's Guide with race and class entries appropriate for the setting along with some nice campaign specific feats and "backgrounds". 4E Dark Sun is abandoning that model in favour of this: [URL="http://www.wizards.com/DND/Product.aspx?x=dnd/products/dndacc/253870000"]Book 1[/URL]: First emphasis mine. Observe the price tag compared to the page count (less than Eberron or FR Campaign Guide). [URL="http://www.wizards.com/DND/Product.aspx?x=dnd/products/dndacc/253880000"]Book 2[/URL]: Can anyone explain the rationale for this? It used to be that 1 DM buys the Campaign Guide and then 1-2 players buy the Player's Guide. Seems to me that the DM is now asked to buy two books (at roughly the same page count) for $60 and the players are asked to buy a book at the DM book price tag. Not only that, where are the DM exclusive infos on the setting world? Why is the intro adventure in a book addressed to DM's [I]and players[/I]? I'm quite disappointed. 4E provided a brilliant way of rethinking the distribution of setting material into the DM's and players' hands respectively (contrast the 3.5 Player's Guides to Eberron and Faerun), and now WotC reverts to the earlier, less functional model in the name of ... what? Increased sales? Please tell my my cynical streak is wrong and I'm missing the great rationale behind this. Thanks. [/QUOTE]
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