I'm A Banana
Potassium-Rich
I didn't see a thread yet on this, so Here ya go! (Sub required)
For those of you not DDI-lings, "themes" are a lot like "archetypes": things any character could be in the world.
Also
....personally, I think I love them, and I am already thinking of theme ideas for everything.
For those of you not DDI-lings, "themes" are a lot like "archetypes": things any character could be in the world.
Also
butRich Baker said:A theme is purely additive—you don’t pay anything to select one for your character, other than the opportunity cost of not choosing a different theme. When you pick your theme, you gain an additional 1st-level encounter power. It’s just a bonus: A character with a theme has one more power than a character without a theme.
Rodney Thompson said:The power level of most of the starting theme powers isn’t that much higher than an at-will (some of the effects are better than things we would put on at-wills, but they don’t deal the kind of damage you’d normally associate with an encounter power), but it does form the basis of unusual mechanics around which the entire theme revolves.
....personally, I think I love them, and I am already thinking of theme ideas for everything.

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