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Dark Sun, problematic content, and 5E…
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<blockquote data-quote="humble minion" data-source="post: 8947528" data-attributes="member: 5948"><p>It's hard to come to that conclusion, in my opinion. You may be just exaggerating for sake of effect, and if so I apologise, but just in the last few years, WotC have released one adventure that infamously required the PCs to talk an innocent being into suicide, another (Xaryxis) that I haven't read but I've gathered that the GOOD ending involves something close to destruction of an inhabited planet, another (Frostmaiden) where even the Lawful Good communities have resorted to human sacrifice, and an iteration of Ravenloft that's appallingly bleak, nihilistic, and you-can-never-win even by historical Ravenloft standards. This isn't reflective of a game line aimed at tweens.</p><p></p><p>WotCs primary target market, as far as i can tell, is late teens (when people start earning enough money to pay D&D prices for hobby material) up until mid-20s to early 30s (when people start having kids and their gaming time frequently vanishes).</p><p></p><p>Remember that WotCs primary 3pp partner/content producer/whatever is Critical Role. They've published books in collaboration with Critical Role, they've advertised on Critical Role, etc etc. And Critical Role is many things, but 'a product aimed at mostly 12 year olds' is NOT one of them.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8947528, member: 5948"] It's hard to come to that conclusion, in my opinion. You may be just exaggerating for sake of effect, and if so I apologise, but just in the last few years, WotC have released one adventure that infamously required the PCs to talk an innocent being into suicide, another (Xaryxis) that I haven't read but I've gathered that the GOOD ending involves something close to destruction of an inhabited planet, another (Frostmaiden) where even the Lawful Good communities have resorted to human sacrifice, and an iteration of Ravenloft that's appallingly bleak, nihilistic, and you-can-never-win even by historical Ravenloft standards. This isn't reflective of a game line aimed at tweens. WotCs primary target market, as far as i can tell, is late teens (when people start earning enough money to pay D&D prices for hobby material) up until mid-20s to early 30s (when people start having kids and their gaming time frequently vanishes). Remember that WotCs primary 3pp partner/content producer/whatever is Critical Role. They've published books in collaboration with Critical Role, they've advertised on Critical Role, etc etc. And Critical Role is many things, but 'a product aimed at mostly 12 year olds' is NOT one of them. [/QUOTE]
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