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Dark Sun, problematic content, and 5E…
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<blockquote data-quote="Faolyn" data-source="post: 8954781" data-attributes="member: 6915329"><p>Right, but that's still not justified (in real life) because there are other ways that do the same thing without actually harming or subjugating others.</p><p></p><p>And, more importantly, in a <em>game world</em>, slavery isn't really necessary because it's the GM who decides what's going on. There's no history or societal norms or cultural mores that influence decisions. It's just the GM. [USER=22779]@Hussar[/USER] just came up with another idea, or using controlled undead in place of slaves, and how that ties in with climate change disaster (because of the defiling magic used to animate them). I can see expanding that even further--waging wars to procure more corpses, perhaps, or having the inhabitants have discovered either long-buried ruins from an earlier age or the fossilized remains of ancient creatures, and strip-mining the world (and ousting natives to the area) looking for more. Whether or not you (generic you) like that idea, it shows that the GM can easily come up with an idea that both is thematic for Dark Sun and doesn't include enslaving people for labor, sex, and bloodsports.</p><p></p><p></p><p>I'd say it's more acceptable for this reason alone: <em>dispel magic.</em> It's relatively easy to end such mind control. With saving throws, such mind control would be iffy at best. The GM could even decide that "Cognitive Recalibration" can end the control (I'm finally getting to see all the MCU movies and shows in order), or that people can eventually develop an immunity to it. Plus, the game could also say that, like with the <em>friends </em>cantrip, a person who breaks free of the mind control becomes automatically hostile to the caster, whereas with regular slavery, the former slaves would likely be too weak and afraid to be able to fight back.</p><p></p><p>Personally, I'd view the mind control as being even worse than regular slavery and wouldn't want that to be the canonical form of slavery used--I would actually prefer normal slavery over that.</p><p></p><p></p><p>No, you wouldn't, because real-life slavery isn't like the Matrix, where people lived ordinary lives doing ordinary things--the exact same life they would have led if they weren't actually being used as a battery or whatever they were used for in the movie; it's been forever since I've seen it and I preferred the brain gestalt computer idea anyway.</p><p></p><p>Real-life (and game) slavery, even at it's "kindest," still involved the subjugation of another person without their consent (brainwashing does not equal consent) and forced labor without payment or ability to leave, and more often included physical, mental, and sexual abuse, all without the freedom to actually live even the illusion of an ordinary life doing ordinary things.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8954781, member: 6915329"] Right, but that's still not justified (in real life) because there are other ways that do the same thing without actually harming or subjugating others. And, more importantly, in a [I]game world[/I], slavery isn't really necessary because it's the GM who decides what's going on. There's no history or societal norms or cultural mores that influence decisions. It's just the GM. [USER=22779]@Hussar[/USER] just came up with another idea, or using controlled undead in place of slaves, and how that ties in with climate change disaster (because of the defiling magic used to animate them). I can see expanding that even further--waging wars to procure more corpses, perhaps, or having the inhabitants have discovered either long-buried ruins from an earlier age or the fossilized remains of ancient creatures, and strip-mining the world (and ousting natives to the area) looking for more. Whether or not you (generic you) like that idea, it shows that the GM can easily come up with an idea that both is thematic for Dark Sun and doesn't include enslaving people for labor, sex, and bloodsports. I'd say it's more acceptable for this reason alone: [I]dispel magic.[/I] It's relatively easy to end such mind control. With saving throws, such mind control would be iffy at best. The GM could even decide that "Cognitive Recalibration" can end the control (I'm finally getting to see all the MCU movies and shows in order), or that people can eventually develop an immunity to it. Plus, the game could also say that, like with the [I]friends [/I]cantrip, a person who breaks free of the mind control becomes automatically hostile to the caster, whereas with regular slavery, the former slaves would likely be too weak and afraid to be able to fight back. Personally, I'd view the mind control as being even worse than regular slavery and wouldn't want that to be the canonical form of slavery used--I would actually prefer normal slavery over that. No, you wouldn't, because real-life slavery isn't like the Matrix, where people lived ordinary lives doing ordinary things--the exact same life they would have led if they weren't actually being used as a battery or whatever they were used for in the movie; it's been forever since I've seen it and I preferred the brain gestalt computer idea anyway. Real-life (and game) slavery, even at it's "kindest," still involved the subjugation of another person without their consent (brainwashing does not equal consent) and forced labor without payment or ability to leave, and more often included physical, mental, and sexual abuse, all without the freedom to actually live even the illusion of an ordinary life doing ordinary things. [/QUOTE]
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