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<blockquote data-quote="L1qw1d" data-source="post: 5477960" data-attributes="member: 6671269"><p>I've had a lot of fun in Glad campaigns before and I find it gives a lot of chances to develop people in a funny way- TECHNICALLY they have a day job they can't get away from, they have Managers and popularity (check the Dragon Annual book for that type of stuff! VERY helpful), themed battles, rivalries, people with grudges, etc.</p><p></p><p>One of my old DM's actually made one of those competition rosters, tiers, and putting it into 4th ed, it would be run almost as a separate game and the PC's MAY make it to the top of the Gladiator world in the Paragon tier. </p><p></p><p>I'd say don't RUSH things, and find out where people are coming from and what they want to do with the game for the first couple levels (level 1 is where they awaken and learn to train in dorms and meet their new manager; Lev 2 is where they go out for their first actual FIGHT, and if they WIN they get a small perk, if they LOSE they get a bit of lashing)</p><p></p><p>Level 3, you can throw in the actual story element. like Noble versus Noble using the games to get rid of people they want to, they dont like, or people who are threats. The vets who know how things REALLY work, the manager they LIKE is actually a spy for the nobility.</p><p></p><p>So you can actually pace it so that 1-5 are just a few fights, and like themed fights (just replace water with silt!) 6-11 are them trying to get out and introduction to nobles lackeys but still restrained 12 and up can be entire escape from the city (which...when nobles, guards, thieves, psionicists, all in unfamiliar terrain...not easy!) getting to an abandoned ruin, and finding some lost lore or something important... and then a few Epic things here and there. There's a lot of adventure you can jam in!</p></blockquote><p></p>
[QUOTE="L1qw1d, post: 5477960, member: 6671269"] I've had a lot of fun in Glad campaigns before and I find it gives a lot of chances to develop people in a funny way- TECHNICALLY they have a day job they can't get away from, they have Managers and popularity (check the Dragon Annual book for that type of stuff! VERY helpful), themed battles, rivalries, people with grudges, etc. One of my old DM's actually made one of those competition rosters, tiers, and putting it into 4th ed, it would be run almost as a separate game and the PC's MAY make it to the top of the Gladiator world in the Paragon tier. I'd say don't RUSH things, and find out where people are coming from and what they want to do with the game for the first couple levels (level 1 is where they awaken and learn to train in dorms and meet their new manager; Lev 2 is where they go out for their first actual FIGHT, and if they WIN they get a small perk, if they LOSE they get a bit of lashing) Level 3, you can throw in the actual story element. like Noble versus Noble using the games to get rid of people they want to, they dont like, or people who are threats. The vets who know how things REALLY work, the manager they LIKE is actually a spy for the nobility. So you can actually pace it so that 1-5 are just a few fights, and like themed fights (just replace water with silt!) 6-11 are them trying to get out and introduction to nobles lackeys but still restrained 12 and up can be entire escape from the city (which...when nobles, guards, thieves, psionicists, all in unfamiliar terrain...not easy!) getting to an abandoned ruin, and finding some lost lore or something important... and then a few Epic things here and there. There's a lot of adventure you can jam in! [/QUOTE]
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