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[Dark Sun] Temple of Elemental Evil: NPCs and Monsters
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<blockquote data-quote="Old Fezziwig" data-source="post: 1724644" data-attributes="member: 59"><p><strong>Background Notes</strong>: I've already introduced the party to Burne, although they don't know that yet. Rufus's a pretty good guy stuck in a bad job where he has to command unlikelable people. He's still an associate of Burne (a Wiz/Drd posing as a templar -- and the man who's sent the party on this little mission to the jail, although they don't know that or know which module from 1e I'm running) and has arranged for most of his subordinates to have the night off. After that, he's disavowed responsibility for what the remaining ones might do, but he'll avoid killing the PCs and try to prevent such a thing from happening.</p><p></p><p><strong>Design Notes</strong>: Profession/Soldier was chosen to represent the training he received when he was pressed into his mandatory military service. I've dropped his level because it keeps him CR 6 (Dark Sun humans have a +1 LA). The group of feats was chosen because I wanted a really mobile character with high reflexes that could take advantage of his high Dex. The powers were chosen based on what type of powers he might find useful as the head jailer.</p><p></p><p><strong>Rufus</strong></p><p>Male Human PsyWarrior5; CR 6; Medium Humanoid; HD 5d8+10; hp 38; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft., 40 ft. when focused; AC 17 (+3 Dex, +3 masterwork leather scale, +1 light bronze shield); BAB +3; Grp +5; Atk +6 melee (masterwork shortsword 1d6+2/19-20/x2, or masterwork kukri 1d4+2/18-20/x2), +6 ranged (throwing axe 1d6+2/x2/10 ft.); SA psionics; AL LN(g); SV Fort +7 (+2 Con, +1 <em>cloak</em>), Ref +5 (+3 Dex, +1 <em>cloak</em>), Will +3 (+1 Wis, +1 <em>cloak</em>); Str 14, Dex 16, Con 14, Int 10 (+1 4th level), Wis 13, Cha 10.</p><p></p><p><strong>Skills, Feats, Languages</strong>: Autohypnosis +5 (4 ranks, +1 Wis), Concentration +6 (4 ranks, +2 Con), Profession/Soldier +5 (4 ranks, +1 Wis), Search +5 (5 ranks, +0 Int); Combat Reflexes, Dodge, Improved Initiative, Psionic Charge, Weapon Finesse, Speed of Thought; Common.</p><p></p><p><strong>Human Abilities</strong>: Bonus feat at 1st level, +4 skill points at 1st level, +1 skill point/level after 1st, inborn powers (<em>catfall</em>, <em>mental disruption</em>).</p><p></p><p><strong>Psychic Warrior Abilities</strong>: Psionics, bonus feats (1st, 2nd, 5th).</p><p></p><p><strong>Psionics</strong></p><p>Power Points: 15 (7 base, +6 racial, +2 bonus) </p><p>Powers Known: 7 (max level 2nd)</p><p>1st level: <em>catfall</em>, <em>defensive precognition</em>, <em>metaphysical weapon</em>, <em>offensive prescience</em> [Save DC 12]</p><p>2nd level: <em>detect hostile intent</em>, <em>mental disruption</em>, <em>painful strike</em> [Save DC 13]</p><p></p><p><strong>Equipment</strong>: masterwork leather scale, light bronze shield, masterwork shortsword, masterwork kukri (in boot), 4 throwing axes, <em>cloak of resistance +1</em>, <em>lesser psionic restraints</em>, 2 <em>potions of cure moderate wounds</em>, <em>potion of cat's grace</em>, <em>shard of autohypsnosis +9</em>, 2 gold house coins, 7 silver house coins, 60 cp.</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 1724644, member: 59"] [b]Background Notes[/b]: I've already introduced the party to Burne, although they don't know that yet. Rufus's a pretty good guy stuck in a bad job where he has to command unlikelable people. He's still an associate of Burne (a Wiz/Drd posing as a templar -- and the man who's sent the party on this little mission to the jail, although they don't know that or know which module from 1e I'm running) and has arranged for most of his subordinates to have the night off. After that, he's disavowed responsibility for what the remaining ones might do, but he'll avoid killing the PCs and try to prevent such a thing from happening. [b]Design Notes[/b]: Profession/Soldier was chosen to represent the training he received when he was pressed into his mandatory military service. I've dropped his level because it keeps him CR 6 (Dark Sun humans have a +1 LA). The group of feats was chosen because I wanted a really mobile character with high reflexes that could take advantage of his high Dex. The powers were chosen based on what type of powers he might find useful as the head jailer. [b]Rufus[/b] Male Human PsyWarrior5; CR 6; Medium Humanoid; HD 5d8+10; hp 38; Init +7 (+3 Dex, +4 Improved Initiative); Spd 30 ft., 40 ft. when focused; AC 17 (+3 Dex, +3 masterwork leather scale, +1 light bronze shield); BAB +3; Grp +5; Atk +6 melee (masterwork shortsword 1d6+2/19-20/x2, or masterwork kukri 1d4+2/18-20/x2), +6 ranged (throwing axe 1d6+2/x2/10 ft.); SA psionics; AL LN(g); SV Fort +7 (+2 Con, +1 [i]cloak[/i]), Ref +5 (+3 Dex, +1 [i]cloak[/i]), Will +3 (+1 Wis, +1 [i]cloak[/i]); Str 14, Dex 16, Con 14, Int 10 (+1 4th level), Wis 13, Cha 10. [b]Skills, Feats, Languages[/b]: Autohypnosis +5 (4 ranks, +1 Wis), Concentration +6 (4 ranks, +2 Con), Profession/Soldier +5 (4 ranks, +1 Wis), Search +5 (5 ranks, +0 Int); Combat Reflexes, Dodge, Improved Initiative, Psionic Charge, Weapon Finesse, Speed of Thought; Common. [b]Human Abilities[/b]: Bonus feat at 1st level, +4 skill points at 1st level, +1 skill point/level after 1st, inborn powers ([i]catfall[/i], [i]mental disruption[/i]). [b]Psychic Warrior Abilities[/b]: Psionics, bonus feats (1st, 2nd, 5th). [b]Psionics[/b] Power Points: 15 (7 base, +6 racial, +2 bonus) Powers Known: 7 (max level 2nd) 1st level: [i]catfall[/i], [i]defensive precognition[/i], [i]metaphysical weapon[/i], [i]offensive prescience[/i] [Save DC 12] 2nd level: [i]detect hostile intent[/i], [i]mental disruption[/i], [i]painful strike[/i] [Save DC 13] [b]Equipment[/b]: masterwork leather scale, light bronze shield, masterwork shortsword, masterwork kukri (in boot), 4 throwing axes, [i]cloak of resistance +1[/i], [i]lesser psionic restraints[/i], 2 [i]potions of cure moderate wounds[/i], [i]potion of cat's grace[/i], [i]shard of autohypsnosis +9[/i], 2 gold house coins, 7 silver house coins, 60 cp. [/QUOTE]
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