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Dark Sun - The Burnt World of Athas (5e Conversion)
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<blockquote data-quote="Dark Sun Gnome" data-source="post: 6774723" data-attributes="member: 6805010"><p>I'm currently working on a Psychic Warrior. In 3.5, they had access to 6th level spells, so a half caster class for them as per Paladin and Ranger. The Wilder will basically be a refluffed sorcerer. As for the Psion, the version that was detailed in the psionic rules linked will be the version that I will be using, give or take a few tweaks and a lot more spells. The Templar will probably end up being a slightly reworked Paladin anyway, and I was thinking about it not being a playable class, as if you are a Templar, you'll probably not be playing a good character unless you are Serving Oronis of Kurn. </p><p></p><p>Gladiator in 3rd edition was a separate class, where it had features related to performance and inspiration and a D12 hit die. Considering just how important gladiatorial games are in the setting, and that there was an entire sourcebook dedicated to the subject in the second edition, it can be justified as its own class. Basically, while a Fighter is trained to fight in military situations and deal with killing things as effectively as possible, Gladiators are there to entertain and look good while doing it. Think of the difference between a Roman Gladiator and a Fighter in the Roman Army. </p><p></p><p>And I know its easy to get things wrong, but you can always tweak things, and it makes it more satisfying when you get it right. I have the <a href="https://docs.google.com/document/d/1gR9yfTbXJ2mMz0vYkdVQIzQWKTw9IODpzteFJShl1zo/edit?pli=1" target="_blank">Musicus guidelines</a>, so I'll use that. </p><p></p><p>Anyway, IMHO Dark Sun is one of the greatest fantasy settings of all time (and that statement includes the Jagged Cliffs and the Last Sea), so its no hardship.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dark Sun Gnome, post: 6774723, member: 6805010"] I'm currently working on a Psychic Warrior. In 3.5, they had access to 6th level spells, so a half caster class for them as per Paladin and Ranger. The Wilder will basically be a refluffed sorcerer. As for the Psion, the version that was detailed in the psionic rules linked will be the version that I will be using, give or take a few tweaks and a lot more spells. The Templar will probably end up being a slightly reworked Paladin anyway, and I was thinking about it not being a playable class, as if you are a Templar, you'll probably not be playing a good character unless you are Serving Oronis of Kurn. Gladiator in 3rd edition was a separate class, where it had features related to performance and inspiration and a D12 hit die. Considering just how important gladiatorial games are in the setting, and that there was an entire sourcebook dedicated to the subject in the second edition, it can be justified as its own class. Basically, while a Fighter is trained to fight in military situations and deal with killing things as effectively as possible, Gladiators are there to entertain and look good while doing it. Think of the difference between a Roman Gladiator and a Fighter in the Roman Army. And I know its easy to get things wrong, but you can always tweak things, and it makes it more satisfying when you get it right. I have the [URL="https://docs.google.com/document/d/1gR9yfTbXJ2mMz0vYkdVQIzQWKTw9IODpzteFJShl1zo/edit?pli=1"]Musicus guidelines[/URL], so I'll use that. Anyway, IMHO Dark Sun is one of the greatest fantasy settings of all time (and that statement includes the Jagged Cliffs and the Last Sea), so its no hardship.:) [/QUOTE]
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