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Dark Sun - The Burnt World of Athas (5e Conversion)
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<blockquote data-quote="Dark Sun Gnome" data-source="post: 6776114" data-attributes="member: 6805010"><p>The food and the water is a big penalty in a Dark Sun campaign considering just how brutal the world is, and for most adventuring days, there will be a quite a lot of saving throws concerning the heat. I looked though the lore of the setting, and there is nothing about weapons made for Half-Giants, and as a PC race, I assumed they used the same weapons as medium sized creatures in the previous editions.</p><p></p><p>As for the level cap, in the original setting, the cap was 20 instead of the normal 18 in other worlds to reflect just how deadly Athas was. One of the other conversions for the half-giant stated that you could raise the stength to 22 instead of the normal 20. I might make it a feat when I get round to that later.</p><p></p><p>On the subject of half - giants, I wasn't a fan of the goliath being recast as the half - giant in the 4e conversion, considering that the lore of the goliath doesn't really fit for the half giant (or rather, the other way around), and how giants on Athas were far larger than the traditional ones on other worlds. </p><p></p><p>I'll add something about the goliaths being a reclusive race that lives on the peaks of the white mountains and other isolated ranges, which fits in with both the setting and the lore found in <em>Elemental Evil. </em>Genasi too, and maybe add Sun, Rain, Magma and Silt variations for the paraelemental planes.</p><p></p><p>Edit - Here are the stats for the Last Sea Ghost Elf subrace - </p><p></p><p>In addition to the traits for the race found in the PHB, you have the following </p><p></p><p><span style="font-family: 'palatino linotype'"><strong><em>Ability Score Increase -</em></strong> Your Intelligence Increases by 1</span></p><p><span style="font-family: 'palatino linotype'"><strong><em>Talent -</em></strong> you know a <a href="https://docs.google.com/document/d/1qrVZ0JZt6XVV-NHRNgk7HRyHNBs_C0EHIr0X-J1JSbg/edit?pli=1" target="_blank">talent</a>. Wisdom is your ability for it.</span></p><p><span style="font-family: 'palatino linotype'"><strong><em>Mask of the Wild -</em></strong> You can attempt to hide even when you are only lightly obsured by foliage, heavy rain, falling snow, mist and other natural phenomena</span></p><p><span style="font-family: 'palatino linotype'"><strong><em>Elf Weapon Training - </em></strong>You are proficient with the longsword, shortsword, shortbow and longbow.</span></p></blockquote><p></p>
[QUOTE="Dark Sun Gnome, post: 6776114, member: 6805010"] The food and the water is a big penalty in a Dark Sun campaign considering just how brutal the world is, and for most adventuring days, there will be a quite a lot of saving throws concerning the heat. I looked though the lore of the setting, and there is nothing about weapons made for Half-Giants, and as a PC race, I assumed they used the same weapons as medium sized creatures in the previous editions. As for the level cap, in the original setting, the cap was 20 instead of the normal 18 in other worlds to reflect just how deadly Athas was. One of the other conversions for the half-giant stated that you could raise the stength to 22 instead of the normal 20. I might make it a feat when I get round to that later. On the subject of half - giants, I wasn't a fan of the goliath being recast as the half - giant in the 4e conversion, considering that the lore of the goliath doesn't really fit for the half giant (or rather, the other way around), and how giants on Athas were far larger than the traditional ones on other worlds. I'll add something about the goliaths being a reclusive race that lives on the peaks of the white mountains and other isolated ranges, which fits in with both the setting and the lore found in [I]Elemental Evil. [/I]Genasi too, and maybe add Sun, Rain, Magma and Silt variations for the paraelemental planes. Edit - Here are the stats for the Last Sea Ghost Elf subrace - In addition to the traits for the race found in the PHB, you have the following [FONT=palatino linotype][B][I]Ability Score Increase -[/I][/B] Your Intelligence Increases by 1 [B][I]Talent -[/I][/B] you know a [URL="https://docs.google.com/document/d/1qrVZ0JZt6XVV-NHRNgk7HRyHNBs_C0EHIr0X-J1JSbg/edit?pli=1"]talent[/URL]. Wisdom is your ability for it. [B][I]Mask of the Wild -[/I][/B] You can attempt to hide even when you are only lightly obsured by foliage, heavy rain, falling snow, mist and other natural phenomena [B][I]Elf Weapon Training - [/I][/B]You are proficient with the longsword, shortsword, shortbow and longbow.[/FONT] [/QUOTE]
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