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Dark Sun - The Burnt World of Athas (5e Conversion)
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<blockquote data-quote="Dark Sun Gnome" data-source="post: 6778563" data-attributes="member: 6805010"><p>Thanks for your posts Hobgoblin. I started work on a Gladiator class today. And there is a hell of a lot of meat for that class.</p><p></p><p>Half Giants in the setting are an artificially created race that were bred for an unknown purpose by one of the sorcerer kings, and were made using magic. They are a common race on Athas and have a mindset that is rather childlike. They are quite conceptually different from half ogres. </p><p></p><p>Kobolds were always master trapmakers and had some pretty interesting lore. And considering that dragons in this setting were meant to be the apotheosis of arcane and mastery of Psionics, kobolds didn't really fit in the setting. There is only one dragon on the planet alive, and it has laid waste to much of the world, with the sorcerer kings gaining in power and taking steps to become dragons themselves. </p><p></p><p>The other side of the coin are the Avangions - who at one point in the history of the setting, were completely theoretical - if you are a preserver, you may just be able to become one. </p><p></p><p>And they didn't throw the entire monster manual out. There were still a lot of races that were present on Athas, and they came up with a lot of really interesting ones that had some great features. Of course, since the setting was hugely based on psionics, this allowed even more scope with the races.</p><p></p><p>As for the races you've mentioned, none of that seems that radical. The halflings in the setting, for instance (shapers of biotechnology that once ruled a blue world, split into two groups - one fallen into savagery, the other keeping alive the shaping of life while trying to fend off invasions from the Thri Kreen - and they really expanded the concept of them with the Thri - Kreen of Athas guidebook), and they sound a lot more interesting than the traits you've described for the races you've named, which are traits that are not too dissimilar to the ones found in the normal versions of those races. </p><p></p><p>And they may have removed a quite a few of the monsters from the setting, but they put in a lot of very imaginative ones in the two Monstrous Compendiums that they released for the setting, and also in the guidebooks for the setting too. Considering the Dark Sun line was cut short, they may very well have been planning to expand the lore around these monsters.</p><p></p><p>So while it may have been a lost opportunity in terms of those monsters, they made up for it and then some with the monsters they made for the setting, which were pretty awesome.</p></blockquote><p></p>
[QUOTE="Dark Sun Gnome, post: 6778563, member: 6805010"] Thanks for your posts Hobgoblin. I started work on a Gladiator class today. And there is a hell of a lot of meat for that class. Half Giants in the setting are an artificially created race that were bred for an unknown purpose by one of the sorcerer kings, and were made using magic. They are a common race on Athas and have a mindset that is rather childlike. They are quite conceptually different from half ogres. Kobolds were always master trapmakers and had some pretty interesting lore. And considering that dragons in this setting were meant to be the apotheosis of arcane and mastery of Psionics, kobolds didn't really fit in the setting. There is only one dragon on the planet alive, and it has laid waste to much of the world, with the sorcerer kings gaining in power and taking steps to become dragons themselves. The other side of the coin are the Avangions - who at one point in the history of the setting, were completely theoretical - if you are a preserver, you may just be able to become one. And they didn't throw the entire monster manual out. There were still a lot of races that were present on Athas, and they came up with a lot of really interesting ones that had some great features. Of course, since the setting was hugely based on psionics, this allowed even more scope with the races. As for the races you've mentioned, none of that seems that radical. The halflings in the setting, for instance (shapers of biotechnology that once ruled a blue world, split into two groups - one fallen into savagery, the other keeping alive the shaping of life while trying to fend off invasions from the Thri Kreen - and they really expanded the concept of them with the Thri - Kreen of Athas guidebook), and they sound a lot more interesting than the traits you've described for the races you've named, which are traits that are not too dissimilar to the ones found in the normal versions of those races. And they may have removed a quite a few of the monsters from the setting, but they put in a lot of very imaginative ones in the two Monstrous Compendiums that they released for the setting, and also in the guidebooks for the setting too. Considering the Dark Sun line was cut short, they may very well have been planning to expand the lore around these monsters. So while it may have been a lost opportunity in terms of those monsters, they made up for it and then some with the monsters they made for the setting, which were pretty awesome. [/QUOTE]
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