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*Dungeons & Dragons
Dark Sun: The Dwarf died! How do I resurrect him?
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<blockquote data-quote="Derren" data-source="post: 6085653" data-attributes="member: 2518"><p>Yet by seeking a way to negate the result the whole mechanics becomes irrelevant anyway. Not to mention that the DM is in final control of what happens in the game either by controlling the monsters they fight and by interpreting the rolls (aka fudging).</p><p>If the DM doesn't want PCs to die he should not kill them. That is a lot less hassle than to kill them and then search for ways to negate that result.</p><p>It doesn't really matter (at least in my eye) if PCs never die or die and are immediately resurrected with hardly any effort spend to do so. So just say than when you "die" you are just knocked out and miss out some XP for the fight like in a video game.</p><p></p><p>As for my analysis on what failure means, in my opinion whenever someone talks about alternative "failures" to PC death they actually mean speedbumps. The typical scenario is the "You are all captured and have to escape" scenario as alternative to a TPK. But is that really a failure? The game still goes on, the PCs have an adventure and in it earn XP and loot. And when they have escaped and recovered their stuff (required because of D&Ds insistence of having level appropriate magical gear) they continue like normal. Even "plot failures" are normally just speedbumps as "the story must go on". Hardly anyone will have the entire campaign become unsolvable when the PCs fail at one part of it. Instead the PCs just have to do some extra adventuring (not really a bad result as this is how they earn XP and loot anyway) or some parts become harder which, considering the PCs can't fail, isn't that much of an issue.</p></blockquote><p></p>
[QUOTE="Derren, post: 6085653, member: 2518"] Yet by seeking a way to negate the result the whole mechanics becomes irrelevant anyway. Not to mention that the DM is in final control of what happens in the game either by controlling the monsters they fight and by interpreting the rolls (aka fudging). If the DM doesn't want PCs to die he should not kill them. That is a lot less hassle than to kill them and then search for ways to negate that result. It doesn't really matter (at least in my eye) if PCs never die or die and are immediately resurrected with hardly any effort spend to do so. So just say than when you "die" you are just knocked out and miss out some XP for the fight like in a video game. As for my analysis on what failure means, in my opinion whenever someone talks about alternative "failures" to PC death they actually mean speedbumps. The typical scenario is the "You are all captured and have to escape" scenario as alternative to a TPK. But is that really a failure? The game still goes on, the PCs have an adventure and in it earn XP and loot. And when they have escaped and recovered their stuff (required because of D&Ds insistence of having level appropriate magical gear) they continue like normal. Even "plot failures" are normally just speedbumps as "the story must go on". Hardly anyone will have the entire campaign become unsolvable when the PCs fail at one part of it. Instead the PCs just have to do some extra adventuring (not really a bad result as this is how they earn XP and loot anyway) or some parts become harder which, considering the PCs can't fail, isn't that much of an issue. [/QUOTE]
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Dark Sun: The Dwarf died! How do I resurrect him?
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