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<blockquote data-quote="texastoast" data-source="post: 7152084" data-attributes="member: 6873909"><p>As the cart sets out on its journey, <strong>Tarsin</strong> exchanges quick, subtle hand signals with Akylanthes, developed over years living together on the fringes of civilization. He indicates that they should take turns keeping watch, not ready to trust this motley troupe. Upon seeing that he has been understood, Tarsin relaxes, ultimately falling asleep for a time amidst the sacks and whatnot in the cool of the evening.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168829" target="_blank">Sleight of Hand: 1D20+3 = [5]+3 = 8</a></p><p></p><p>He is startled awake by the cart coming to a halt. He looks quickly to his bard, then to the Mul escorts, then ahead to the shadows that have attracted everyone's focus. He remains in the cart, but he awakens his senses to possible danger and anything out of order. He slips one hand inside his robes to grasp the iron dragon that hangs about his neck, ready to (hopefully unnoticed) bring his magic to bear if necessary. </p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=168830" target="_blank">Perception: 1D20 = [3] = 3</a></p><p></p><p>[ooc]I have the worst rolls! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite4" alt=":mad:" title="Mad :mad:" loading="lazy" data-shortname=":mad:" /> Hopefully I'm just getting them out of my system now. Also, I wonder if there's a way I can develop proficiency in Sleight of Hand. I just today thought of the idea of having private hand signals with Akylanthes, which would make sense for us. And I assume Warlock magic is frowned upon, given most people aren't sophisticated enough to know it isn't defiling - and anyone who could tell might recognize it as Templar magic and like that no better. So I would be inclined to use SoH along with casting. I don't need it to be a "sure, now you have this bonus proficiency" situation, but an idea I'd like to work toward.[/ooc]</p></blockquote><p></p>
[QUOTE="texastoast, post: 7152084, member: 6873909"] As the cart sets out on its journey, [B]Tarsin[/B] exchanges quick, subtle hand signals with Akylanthes, developed over years living together on the fringes of civilization. He indicates that they should take turns keeping watch, not ready to trust this motley troupe. Upon seeing that he has been understood, Tarsin relaxes, ultimately falling asleep for a time amidst the sacks and whatnot in the cool of the evening. [URL="http://roll.coyotecode.net/lookup.php?rollid=168829"]Sleight of Hand: 1D20+3 = [5]+3 = 8[/URL] He is startled awake by the cart coming to a halt. He looks quickly to his bard, then to the Mul escorts, then ahead to the shadows that have attracted everyone's focus. He remains in the cart, but he awakens his senses to possible danger and anything out of order. He slips one hand inside his robes to grasp the iron dragon that hangs about his neck, ready to (hopefully unnoticed) bring his magic to bear if necessary. [URL="http://roll.coyotecode.net/lookup.php?rollid=168830"]Perception: 1D20 = [3] = 3[/URL] [ooc]I have the worst rolls! :mad: Hopefully I'm just getting them out of my system now. Also, I wonder if there's a way I can develop proficiency in Sleight of Hand. I just today thought of the idea of having private hand signals with Akylanthes, which would make sense for us. And I assume Warlock magic is frowned upon, given most people aren't sophisticated enough to know it isn't defiling - and anyone who could tell might recognize it as Templar magic and like that no better. So I would be inclined to use SoH along with casting. I don't need it to be a "sure, now you have this bonus proficiency" situation, but an idea I'd like to work toward.[/ooc] [/QUOTE]
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