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Dark Sun: What System would you use?
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<blockquote data-quote="MerricB" data-source="post: 5495525" data-attributes="member: 3586"><p>Heh. Putting those two together doesn't quite compute. You're assuming that players in a sandbox will go equally to City and Wilderness? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I just thought of a reason why I wouldn't use 2E: I detest the psionic rules in that set! Given that Dark Sun rather likes psionics, it's something of a drawback...</p><p></p><p>I recently played in a Dark Sun game (4E), where the initial set-up I created for my character was that his wife had been killed and his children kidnapped. As it turned out, it became the dominant story of that game, where the group mostly spent their time chasing after the kidnapper. (Sadly, the game didn't end properly as one player decided to sabotage the game in its final session).</p><p></p><p>I bring that up because my character's backstory and goals really turned the campaign from possibly a sandbox campaign into a strong story-based game (and gave the novice DM running it a lot of elements to work with). </p><p></p><p>If I were running a more sandbox game, I'd have a few initial opportunities (hooks) for the PCs: this merchant is hiring for a caravan, there's the possibility of finding a lost magical gem, etc. The scale of those initial possibilities - and the possible adventures I wanted to work up to - would give me clues as to what system I went with. </p><p></p><p>As it stands, I prefer simpler systems for sandbox-like play, as they interfere less with my improvising. (3E would be out due to the horrible nature of its monster/NPC creation, especially at higher levels).</p><p></p><p>The scope of the campaign should help you decide what system to use: What's the most exciting adventure the PCs could undertake?</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5495525, member: 3586"] Heh. Putting those two together doesn't quite compute. You're assuming that players in a sandbox will go equally to City and Wilderness? ;) I just thought of a reason why I wouldn't use 2E: I detest the psionic rules in that set! Given that Dark Sun rather likes psionics, it's something of a drawback... I recently played in a Dark Sun game (4E), where the initial set-up I created for my character was that his wife had been killed and his children kidnapped. As it turned out, it became the dominant story of that game, where the group mostly spent their time chasing after the kidnapper. (Sadly, the game didn't end properly as one player decided to sabotage the game in its final session). I bring that up because my character's backstory and goals really turned the campaign from possibly a sandbox campaign into a strong story-based game (and gave the novice DM running it a lot of elements to work with). If I were running a more sandbox game, I'd have a few initial opportunities (hooks) for the PCs: this merchant is hiring for a caravan, there's the possibility of finding a lost magical gem, etc. The scale of those initial possibilities - and the possible adventures I wanted to work up to - would give me clues as to what system I went with. As it stands, I prefer simpler systems for sandbox-like play, as they interfere less with my improvising. (3E would be out due to the horrible nature of its monster/NPC creation, especially at higher levels). The scope of the campaign should help you decide what system to use: What's the most exciting adventure the PCs could undertake? Cheers! [/QUOTE]
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