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Dark Sun: What System would you use?
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<blockquote data-quote="Wik" data-source="post: 5500652" data-attributes="member: 40177"><p>What I mean by "buildy" is, you take options out of the book to create a character. And some players will basically start using those options to create characters towards mechanical goals - "I want a character that can be the world's best healer, so I take all the options that lead towards that goal, and take all the disadvantages that my character will never suffer from". When I play games without that "building" impulse in there, the players have just as much fun, and the players that aren't build oriented can participate without feeling constricted by the rules.</p><p></p><p></p><p></p><p>Hm. I'm going to have to check this out. What I've seen of True20 does seem like a good game. And I do like GM Kitbuilding projects. </p><p></p><p></p><p></p><p>And that, primarily, is my problem. I have two players that essentially look at the options, and use those options to build a highly effective character, and then try to think of some archetype afterwards.... and then I have two players that try to think of a cool character type, and bend the mechanics to fit that.</p><p></p><p>The problem is that the first tier is awesome in play, and can overshadow the other tier. This has caused one player in the second group to start trying to "optimize" his character more so he can compete, and he particularly wants a game system where there isn't as much building detail in CharGen. </p><p></p><p>While I don't really have much of a problem with all of that, I definitely fall in the second camp, myself. And when there's a difference in playstyle like that, I should probably go for the one that the entire group will enjoy, which in this case is the second option. </p><p></p><p></p><p></p><p>I actually agree with you. I love BECMI, and I do believe it's suited for long-term play. My players, however, aren't convinced, and I'd hate to spend a year playing a game they're really not into. NOt to mention that it would take a lot of work to flip BECMI into Dark Sun... and my players REALLY want to play Dark Sun. So, that long-term BECMI campaign of mine will have to wait.</p></blockquote><p></p>
[QUOTE="Wik, post: 5500652, member: 40177"] What I mean by "buildy" is, you take options out of the book to create a character. And some players will basically start using those options to create characters towards mechanical goals - "I want a character that can be the world's best healer, so I take all the options that lead towards that goal, and take all the disadvantages that my character will never suffer from". When I play games without that "building" impulse in there, the players have just as much fun, and the players that aren't build oriented can participate without feeling constricted by the rules. Hm. I'm going to have to check this out. What I've seen of True20 does seem like a good game. And I do like GM Kitbuilding projects. And that, primarily, is my problem. I have two players that essentially look at the options, and use those options to build a highly effective character, and then try to think of some archetype afterwards.... and then I have two players that try to think of a cool character type, and bend the mechanics to fit that. The problem is that the first tier is awesome in play, and can overshadow the other tier. This has caused one player in the second group to start trying to "optimize" his character more so he can compete, and he particularly wants a game system where there isn't as much building detail in CharGen. While I don't really have much of a problem with all of that, I definitely fall in the second camp, myself. And when there's a difference in playstyle like that, I should probably go for the one that the entire group will enjoy, which in this case is the second option. I actually agree with you. I love BECMI, and I do believe it's suited for long-term play. My players, however, aren't convinced, and I'd hate to spend a year playing a game they're really not into. NOt to mention that it would take a lot of work to flip BECMI into Dark Sun... and my players REALLY want to play Dark Sun. So, that long-term BECMI campaign of mine will have to wait. [/QUOTE]
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