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Dark Sun: What System would you use?
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<blockquote data-quote="pawsplay" data-source="post: 5500691" data-attributes="member: 15538"><p>I don't think that describes GURPS. It would be difficult to build a melee fighter, for instance, who is the absolute best in all situations, even with decadent point budgets. You could be a master fencer, and find yourself up against a mediocore greataxe-wielding goon... whose All-Out Attack forces you to defend, which results in a parry, that results in a broken weapon. Disadvantages grants points because they are Disadvantages; there really aren't any that would never come up, although it's possible for a player to scam the GM in some way by concealing the nature of their Disadvantages. </p><p></p><p>GURPS is very friendly to players who want to build to a concept. It's very obvious in most cases what to do. Want to build a cunning cad? Obviously, a mid to high IQ and DX, the Fast-Talk skill, and a decent weapon skill of some sort are going to be the backbone of your character. Former gladiator? High ST and hit points, High Pain Threshold, high weapon skills, Intimidate skill. As long as the players clue in to 12+ being a useful level of a skill, 14+ being an expert, and 16+ being superior, no one has to feel like they're being left behind. If everyone wants to contribute meaningfully in every combat, then everyone needs a weapon skill of 12 to 14, very simple. </p><p></p><p>I would consider GURPS considerably less "buildy" than any d20-based game. I suppose there are people who would look at GURPS as only a mechanical challenge, but I've never had to deal with that. GURPS I think GURPS is a really good system if you want characters to have well-developed backgrounds and personalities, without writing long and elaborate histories, and for creating a group of PCs that "cover" a wide variety of skill areas. will let you build just about any concept you want. It's kind of hard to min-max with the net down. You could build Mr. Eye-Stab, who spends basically all his points on being able to stab two people per round in the eye, but it's not going to be overwhelmingly effective. Even Mr. Eye-Stab can have someone get the drop on him.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5500691, member: 15538"] I don't think that describes GURPS. It would be difficult to build a melee fighter, for instance, who is the absolute best in all situations, even with decadent point budgets. You could be a master fencer, and find yourself up against a mediocore greataxe-wielding goon... whose All-Out Attack forces you to defend, which results in a parry, that results in a broken weapon. Disadvantages grants points because they are Disadvantages; there really aren't any that would never come up, although it's possible for a player to scam the GM in some way by concealing the nature of their Disadvantages. GURPS is very friendly to players who want to build to a concept. It's very obvious in most cases what to do. Want to build a cunning cad? Obviously, a mid to high IQ and DX, the Fast-Talk skill, and a decent weapon skill of some sort are going to be the backbone of your character. Former gladiator? High ST and hit points, High Pain Threshold, high weapon skills, Intimidate skill. As long as the players clue in to 12+ being a useful level of a skill, 14+ being an expert, and 16+ being superior, no one has to feel like they're being left behind. If everyone wants to contribute meaningfully in every combat, then everyone needs a weapon skill of 12 to 14, very simple. I would consider GURPS considerably less "buildy" than any d20-based game. I suppose there are people who would look at GURPS as only a mechanical challenge, but I've never had to deal with that. GURPS I think GURPS is a really good system if you want characters to have well-developed backgrounds and personalities, without writing long and elaborate histories, and for creating a group of PCs that "cover" a wide variety of skill areas. will let you build just about any concept you want. It's kind of hard to min-max with the net down. You could build Mr. Eye-Stab, who spends basically all his points on being able to stab two people per round in the eye, but it's not going to be overwhelmingly effective. Even Mr. Eye-Stab can have someone get the drop on him. [/QUOTE]
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