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Dark Sun: What System would you use?
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<blockquote data-quote="evildmguy" data-source="post: 5500852" data-attributes="member: 6092"><p>As I read this, I got this idea. </p><p></p><p>What about 2E with 3E psionics? Then it's a bit better than the 2E version and is a bit more comparable to the magic. In fact, with 2E, you could probably rip out the 2E magic system as well and have 3E, which evened the clerics and mages for their spells and spell levels. </p><p></p><p>Heck, 2E would let you frankenstein a lot. </p><p></p><p>Bring in the warlord, or a warlord like characters, to offset no cleric. </p><p>Bring in Primal ideas for working for the land.</p><p>Bring in healing as a "minor" or some such action to let healers do more. </p><p>The 3E bard, with Inspiring Word and other similar abilities could be cool, especially if they can do it as a minor. </p><p></p><p>I don't know what you don't like about 3E but what I didn't like about 2E was that all characters ended up more defined by class than anything else. So, all fighters look the same after a while. You could easily bring in ideas from 3E/4E that would make everything unique but keep the core of 2E. </p><p></p><p>Feats are also a good idea, in that it would help you differentiate between characters and you have guidelines on their power. </p><p></p><p>Also, I don't know what you don't like about 4E but it also made races unique and useful abilities through all of the levels. Again, you could bring those ideas back, or make up your own with those as guidelines. </p><p></p><p>I also think that the reduced skill set of 4E is a good idea. It keeps the focus on adventurer related stuff and allows them to go a bit beyond if they want without it having to be a nit picky chain of feats or abilities. </p><p></p><p>I guess it depends on how much work you want to do. Same for your players. I stuck with 2E as the base idea here mainly because that's what most of the Dark Sun resources are done in and then it keeps it easy for you if you are using older stuff, except Psionics but I think those would translate to 3E's version easily. </p><p></p><p>A few more coppers worth of ideas.</p></blockquote><p></p>
[QUOTE="evildmguy, post: 5500852, member: 6092"] As I read this, I got this idea. What about 2E with 3E psionics? Then it's a bit better than the 2E version and is a bit more comparable to the magic. In fact, with 2E, you could probably rip out the 2E magic system as well and have 3E, which evened the clerics and mages for their spells and spell levels. Heck, 2E would let you frankenstein a lot. Bring in the warlord, or a warlord like characters, to offset no cleric. Bring in Primal ideas for working for the land. Bring in healing as a "minor" or some such action to let healers do more. The 3E bard, with Inspiring Word and other similar abilities could be cool, especially if they can do it as a minor. I don't know what you don't like about 3E but what I didn't like about 2E was that all characters ended up more defined by class than anything else. So, all fighters look the same after a while. You could easily bring in ideas from 3E/4E that would make everything unique but keep the core of 2E. Feats are also a good idea, in that it would help you differentiate between characters and you have guidelines on their power. Also, I don't know what you don't like about 4E but it also made races unique and useful abilities through all of the levels. Again, you could bring those ideas back, or make up your own with those as guidelines. I also think that the reduced skill set of 4E is a good idea. It keeps the focus on adventurer related stuff and allows them to go a bit beyond if they want without it having to be a nit picky chain of feats or abilities. I guess it depends on how much work you want to do. Same for your players. I stuck with 2E as the base idea here mainly because that's what most of the Dark Sun resources are done in and then it keeps it easy for you if you are using older stuff, except Psionics but I think those would translate to 3E's version easily. A few more coppers worth of ideas. [/QUOTE]
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Dark Sun: What System would you use?
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