Dark Sun: Wild Psionics Reward System

Sinless

First Post
I have been disappointed in the lack of wild psionic talents in the upcoming 4E Dark Sun, so I think I have come up with a system that adds them back in with out making the losing the 4E balance.

This system is made to work with the Natural Enhancement Rule in the DMG2 (page 138). In fact it is made to extend this rule.

Characters using this rule recieve "Wild Psionic" abilities at
Heroic
Level 1, 3, 6, 8
Paragon
Level 11, 13, 16, 18
Epic
Level 21, 23, 26, 28

"Wild Psionics" are actually just the properties of magic items and weapons. You can pick the item specifically for the player or randomly determine an item from a sight like Quartermaster - Asmor.com.

The level of the item used for a Wild Psionic Slot should be as follows:
Level 1 Wild Talent = Level 1-3 Magic item
Level 3 Wild Talent = Level 4-5 Magic item
Level 6 Wild Talent = Level 6-8 Magic item
Level 8 Wild Talent = Level 9-10 Magic item
Level 11 Wild Talent = Level 11-13 Magic item
Level 13 Wild Talent = Level 14-15 Magic item
Level 16 Wild Talent = Level 16-18 Magic item
Level 18 Wild Talent = Level 19-20 Magic item
Level 21 Wild Talent = Level 21-23 Magic item
Level 23 Wild Talent = Level 24-25 Magic item
Level 26 Wild Talent = Level 26-28 Magic item
Level 28 Wild Talent = Level 29-30 Magic item

Example
Trog the 1st Level Half-Giant Fighter randomly rolls a magic item. He gets Armor of Exploits, a Level 3 armor enhancement that allows him to store an at-will or encounter power that he or an ally can cast and then reuse it in battle. I simply rename it "Telepathic Mimicry" or something of that nature and there is a Wild Psionic power.

As you can see this rule takes the place of magic items, which in my campaign will be extremely rare (like 1 every 5 levels, or only artifacts). I would also suggest rerolling if a player gets multiple weapons bonuses, armor bonuses or items that fill the same slot (such as arms or feet).
 

log in or register to remove this ad

In case you didn't know, 4e Dark Sun introduces a new type of character enhancement scheme called Themes, which give you substantial benefits. Elemental Priest, Templar, Gladiator, Wilder, and Wild Talent are some of those known to exist. You select yours at character creation, and they do not require spending a feat. It gives you one or more free power or trait or bonus, and allows you to substitute class powers for Theme powers as you advance in level, a bit like multiclassing.

You might also like to explore the contents of this DDI article depicting Psionic Talents, which are psionic-themed, boon-like replacements to magic items.
 

In case you didn't know, 4e Dark Sun introduces a new type of character enhancement scheme called Themes, which give you substantial benefits. Elemental Priest, Templar, Gladiator, Wilder, and Wild Talent are some of those known to exist. You select yours at character creation, and they do not require spending a feat. It gives you one or more free power or trait or bonus, and allows you to substitute class powers for Theme powers as you advance in level, a bit like multiclassing.

You might also like to explore the contents of this DDI article depicting Psionic Talents, which are psionic-themed, boon-like replacements to magic items.
Hmm, I don't often read dungeon. I guess I'll need to start if I'm going to get access to all of the stuff they put out that players and dms can use.
 

That all being said, what you have said is in the spirit of boons. Turning magic items into boons is flavorful, appropriate, and balanced. No need to wait on a published source to do it for you.
 

In case you didn't know, 4e Dark Sun introduces a new type of character enhancement scheme called Themes, which give you substantial benefits. Elemental Priest, Templar, Gladiator, Wilder, and Wild Talent are some of those known to exist. You select yours at character creation, and they do not require spending a feat. It gives you one or more free power or trait or bonus, and allows you to substitute class powers for Theme powers as you advance in level, a bit like multiclassing.

You might also like to explore the contents of this DDI article depicting Psionic Talents, which are psionic-themed, boon-like replacements to magic items.
I actually knew about themes, but IMO they do not recreate the feeling of the of an abundance of psionics. I like the feeling that each character has a unique power of some sort.

In addition I really dislike the thought of Magic items in Dark Sun, always have. It is hard for a group of characters to sneak through Urik with a treasure trove of magic items.

Thanks for the Article though, I must have missed it.
 


Remove ads

Top