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DARK SUN - Your Plans?
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<blockquote data-quote="Wik" data-source="post: 4917075" data-attributes="member: 40177"><p>God. I never really thought of that - the game doesn't really NEED clerics at all, does it? Geez. Here I was, thinking about how to convert Dark sun clerics, and you pretty much make me realize... they're not necessary at ALL. Warlords fit in much better - and in my mind, it would help make the game more of a world where armies clashed. </p><p></p><p>I was always bugged by the fact that, despite it being a resource-starved world, the game seemed to suggest that while very city-state had a huge army, those armies were never USED (the only war mentioned in the game between the city states is the Tyr/Urik war, and it was a quick one... it explicitly states that Nibenay and Gulg never went to war, and they hated each other the most... only a few ruined city-states suggest past wars. Anyways, it always seemed to go against the game's mission statement, and I know when I run it, wars will be a big part of the game)</p><p></p><p>Fun Fact: One of the design goals of DARK SUN, way back when, was to make a game that better interacted with the BATTLESYSTEM rules (as well as a game that incorporated psionics). Which is why there were so many BATTLESYSTEM stats in the earlier books. Unfortunately, that never took off. But it's one of the reasons I think DARK SUN would be alot of fun to play in Savage Worlds (which has a great mass combat system).</p></blockquote><p></p>
[QUOTE="Wik, post: 4917075, member: 40177"] God. I never really thought of that - the game doesn't really NEED clerics at all, does it? Geez. Here I was, thinking about how to convert Dark sun clerics, and you pretty much make me realize... they're not necessary at ALL. Warlords fit in much better - and in my mind, it would help make the game more of a world where armies clashed. I was always bugged by the fact that, despite it being a resource-starved world, the game seemed to suggest that while very city-state had a huge army, those armies were never USED (the only war mentioned in the game between the city states is the Tyr/Urik war, and it was a quick one... it explicitly states that Nibenay and Gulg never went to war, and they hated each other the most... only a few ruined city-states suggest past wars. Anyways, it always seemed to go against the game's mission statement, and I know when I run it, wars will be a big part of the game) Fun Fact: One of the design goals of DARK SUN, way back when, was to make a game that better interacted with the BATTLESYSTEM rules (as well as a game that incorporated psionics). Which is why there were so many BATTLESYSTEM stats in the earlier books. Unfortunately, that never took off. But it's one of the reasons I think DARK SUN would be alot of fun to play in Savage Worlds (which has a great mass combat system). [/QUOTE]
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