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<blockquote data-quote="Salthorae" data-source="post: 7453991" data-attributes="member: 1095"><p>I never played 4e or even 3e Dark Sun, but you could try to use the old 2e mechanics, but set DC based on terrain type instead of caster’s Int score like 2e used. </p><p></p><p>Preservers didn’t have to check, they got the needed energy for all their spells w/o harmony the environment. Defiling was so powerful because you could actually prepare more spells than normal (or less) and you actually had a faster XP progression. It was basically the dark side, the quick path to power. </p><p></p><p>If you can make it out attached is the 2e chart. </p><p></p><p>Tie that to some sliding scale if DC based on terrain and give defilers more or less spells prepared in a day based on their Int check (no proficiencies here!)</p><p></p><p><img src="https://uploads.tapatalk-cdn.com/20180629/f3b4ff7457c9d96a4bf8b5e330333688.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Salthorae, post: 7453991, member: 1095"] I never played 4e or even 3e Dark Sun, but you could try to use the old 2e mechanics, but set DC based on terrain type instead of caster’s Int score like 2e used. Preservers didn’t have to check, they got the needed energy for all their spells w/o harmony the environment. Defiling was so powerful because you could actually prepare more spells than normal (or less) and you actually had a faster XP progression. It was basically the dark side, the quick path to power. If you can make it out attached is the 2e chart. Tie that to some sliding scale if DC based on terrain and give defilers more or less spells prepared in a day based on their Int check (no proficiencies here!) [IMG]https://uploads.tapatalk-cdn.com/20180629/f3b4ff7457c9d96a4bf8b5e330333688.png[/IMG] [/QUOTE]
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