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<blockquote data-quote="Zardnaar" data-source="post: 7454279" data-attributes="member: 6716779"><p>Use the 2E rules or find/write your own. This is what I am using.</p><p></p><p>Defiling</p><p> Wizards and other arcane spell casters draw their power from the plant life of Athas. Any arcane spellcaster can chose to defile but Preservers run the risk of becoming a defiler should they do it too much. All player character spellcasters start the game as preservers.</p><p> </p><p>When an arcane caster casts a spell they can chose to defile as a bonus action. Defiling enhances a spells power and the spell is treated as though it is cast in a higher level spell slot. A defiled spell creates a circle of ash 5’ wide per level of the spell. Any living being caught in the circle of ash has disadvantage on all skill checks until the end of their next turn. In addition plant based beings take 1d8 points of damage per level of the spell. </p><p></p><p> Defiling leaves behind a tell-tale circle of ash and the average Athasian can recognise the ash circle with a DC 10 intelligence (arcana) check as they have likely hears myths and tales about destructive and evil magic. Clerics, Defilers, Druids, Preservers, have advantage on the roll while Defilers, Templars and servants of the Sorcerer Kings automatically make such a check. </p><p></p><p> Each time a spellcaster defiles they must make a DC 10 intelligence save. Failure indicates that they lack the required knowledge and skill required to be a preserver and the spell caster becomes a defiler. Defilers no longer have the choice to defile or not and every spell they cast defiles creating a circle of ash. A defiler also finds it harder and harder to gather the extra arcane power and may only enhance a spell via defiling once per short rest. Defilers cannot be of good alignment and any good aligned preserver becoming a defiler changes alignment.</p><p></p><p> Defilers are generally hunted down and put to death by the populace of Athas. Anyone seen defiling is generally treated as a Defiler. Defilers either hide their power, have a powerful patron for protection or dominate a slave tribe or group of bandits. At the DMs option a defiler has disadvantage on any persuasion rolls they make especially a known defiler.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7454279, member: 6716779"] Use the 2E rules or find/write your own. This is what I am using. Defiling Wizards and other arcane spell casters draw their power from the plant life of Athas. Any arcane spellcaster can chose to defile but Preservers run the risk of becoming a defiler should they do it too much. All player character spellcasters start the game as preservers. When an arcane caster casts a spell they can chose to defile as a bonus action. Defiling enhances a spells power and the spell is treated as though it is cast in a higher level spell slot. A defiled spell creates a circle of ash 5’ wide per level of the spell. Any living being caught in the circle of ash has disadvantage on all skill checks until the end of their next turn. In addition plant based beings take 1d8 points of damage per level of the spell. Defiling leaves behind a tell-tale circle of ash and the average Athasian can recognise the ash circle with a DC 10 intelligence (arcana) check as they have likely hears myths and tales about destructive and evil magic. Clerics, Defilers, Druids, Preservers, have advantage on the roll while Defilers, Templars and servants of the Sorcerer Kings automatically make such a check. Each time a spellcaster defiles they must make a DC 10 intelligence save. Failure indicates that they lack the required knowledge and skill required to be a preserver and the spell caster becomes a defiler. Defilers no longer have the choice to defile or not and every spell they cast defiles creating a circle of ash. A defiler also finds it harder and harder to gather the extra arcane power and may only enhance a spell via defiling once per short rest. Defilers cannot be of good alignment and any good aligned preserver becoming a defiler changes alignment. Defilers are generally hunted down and put to death by the populace of Athas. Anyone seen defiling is generally treated as a Defiler. Defilers either hide their power, have a powerful patron for protection or dominate a slave tribe or group of bandits. At the DMs option a defiler has disadvantage on any persuasion rolls they make especially a known defiler. [/QUOTE]
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