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*Dungeons & Dragons
Dark Sun
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<blockquote data-quote="hastur_nz" data-source="post: 7455340" data-attributes="member: 40592"><p>I ran Dark Sun once (owned some 2e material, but never used it). From memory, I think I ran it during the 5e playtest days or maybe with 3.5, I certainly recall using the 4e stuff as well as 2e and 3.x for inspiration.</p><p></p><p>I'm pretty much aligned with Eltab - when I ran it, no-one wanted to be a Defiler, it wasn't even a question. For me, I think of it as an option for NPC's, the bad guys; PC's should be assumed to be Preservers so it's not really an issue. Tempting players with the dark side feels very old-school to me, something AD&D certainly played around with in 1e and 2e probably from watching the 2nd and 3rd star wars movies, but I don't think it really worked out in real life play for D&D - if you tempt players with a better option if they become evil, well good luck running your evil back-stabbing game (unless that's specifically what everyone signed up for).</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7455340, member: 40592"] I ran Dark Sun once (owned some 2e material, but never used it). From memory, I think I ran it during the 5e playtest days or maybe with 3.5, I certainly recall using the 4e stuff as well as 2e and 3.x for inspiration. I'm pretty much aligned with Eltab - when I ran it, no-one wanted to be a Defiler, it wasn't even a question. For me, I think of it as an option for NPC's, the bad guys; PC's should be assumed to be Preservers so it's not really an issue. Tempting players with the dark side feels very old-school to me, something AD&D certainly played around with in 1e and 2e probably from watching the 2nd and 3rd star wars movies, but I don't think it really worked out in real life play for D&D - if you tempt players with a better option if they become evil, well good luck running your evil back-stabbing game (unless that's specifically what everyone signed up for). [/QUOTE]
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