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<blockquote data-quote="Zardnaar" data-source="post: 7459352" data-attributes="member: 6716779"><p>I hated it. The reason warlocks are bad for Dark Sun is for multiple reasons. One being pact magic is a cleric thing. The second is arcane magic is from plant life not pacts with other beings. The third reason is Templars are priests in the Dark sun fluff and lore. The 4th reason is magic using classes are rare 2E even replaced the arcane bard with a rewrite. The 5th reason is fluff arcane magic is hated. While Templars are hated they are liked more than defiler and a Templars job is to root out arcane casters with the exception of a few Sorcerer Kings pets. Put simply the warlock as Templars makes very little sense in the setting.</p><p></p><p> A Templars domain or sorcerer king domain with some arcane spells on it make more sense. </p><p></p><p> 6th reason is it needlessly contradicts a lot of fluff and novels where the Templars call on Hamanu for example and he grants cleric spells like healing and flames strike. In the lore Templars are very clearly priests which would be clerics in 5E.</p><p></p><p> Have you read the Pavek novels by Lynn Abbey? They are better than the Prism Pentad which at least was entertaining. They are some of the best Dark Sun novels and really flesh out the setting. One of the "Templars" was actually a water cleric who was one of the other Templars brother. The reason was the Templars did not really like to call on Hamanu unless they really had to.</p><p></p><p>It's so another reason the planets a mess. The Sorcerer Kings are granting stolen elemental power to the Templars. The Templars also do have some spiritual overtones as well such as planting festivals and they can work with things like water and earth clerics in carrying out their duties. The warlocks lack the required spells to function in their Templars duties as well. </p><p></p><p> Hence why I think 4E screwed up their take i</p><p>on Dark Sun on multiple levels. Also that whole creating more work for yourself the war domain kind of fits the Templars as they were more martial than the elemental clerics. Also the whole warlock as Templars thing it makes little sense logically for the SKs to create a organizational that can defile when the cities are located on the few fertile places left. Templars tend to be corrupt the would defile if they were an arcane class. In a setting where mobs in cities tear defiler apart and the SKs want to protect their cites generally not use them as fuel for their minions.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7459352, member: 6716779"] I hated it. The reason warlocks are bad for Dark Sun is for multiple reasons. One being pact magic is a cleric thing. The second is arcane magic is from plant life not pacts with other beings. The third reason is Templars are priests in the Dark sun fluff and lore. The 4th reason is magic using classes are rare 2E even replaced the arcane bard with a rewrite. The 5th reason is fluff arcane magic is hated. While Templars are hated they are liked more than defiler and a Templars job is to root out arcane casters with the exception of a few Sorcerer Kings pets. Put simply the warlock as Templars makes very little sense in the setting. A Templars domain or sorcerer king domain with some arcane spells on it make more sense. 6th reason is it needlessly contradicts a lot of fluff and novels where the Templars call on Hamanu for example and he grants cleric spells like healing and flames strike. In the lore Templars are very clearly priests which would be clerics in 5E. Have you read the Pavek novels by Lynn Abbey? They are better than the Prism Pentad which at least was entertaining. They are some of the best Dark Sun novels and really flesh out the setting. One of the "Templars" was actually a water cleric who was one of the other Templars brother. The reason was the Templars did not really like to call on Hamanu unless they really had to. It's so another reason the planets a mess. The Sorcerer Kings are granting stolen elemental power to the Templars. The Templars also do have some spiritual overtones as well such as planting festivals and they can work with things like water and earth clerics in carrying out their duties. The warlocks lack the required spells to function in their Templars duties as well. Hence why I think 4E screwed up their take i on Dark Sun on multiple levels. Also that whole creating more work for yourself the war domain kind of fits the Templars as they were more martial than the elemental clerics. Also the whole warlock as Templars thing it makes little sense logically for the SKs to create a organizational that can defile when the cities are located on the few fertile places left. Templars tend to be corrupt the would defile if they were an arcane class. In a setting where mobs in cities tear defiler apart and the SKs want to protect their cites generally not use them as fuel for their minions. [/QUOTE]
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