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Dark World: A Good vs. Evil Campaign World
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<blockquote data-quote="Knightfall" data-source="post: 5422411" data-attributes="member: 2012"><p><strong><span style="color: Red">DROW</span></strong></p><p></p><p><strong>Description:</strong> </p><p></p><p><strong>Personality:</strong></p><p></p><p><strong>Racial Affinities:</strong> </p><p></p><p><strong>Environment:</strong> </p><p></p><p><strong><span style="color: Red">RACIAL TRAITS AND ABILITIES</span></strong></p><p></p><p><strong>Animosity (Elves):</strong> The division between elves and drow elves is well documented. A shared bloodline only make this f-elves distrust stronger. As a result, drow elves suffer a -2 penalty to charisma checks when dealing with elves and half-elves to whom they are not closely associated.</p><p></p><p><strong>Deepvision:</strong> Drow elves can see in complete darkness for up to 120 feet.</p><p></p><p><strong>Enhanced Senses:</strong> As per the Elf entry on pg. 36 of the C&C Players Handbook.</p><p></p><p><strong>Light Blindness:</strong> Drow elves are blinded for 1 round when suddenly exposed to bright light (such as sunlight). A drow elf suffers a -10 penalty to attack when blind and attackers gain a +5 situational bonus against a blind drow elf as per pg. 131 of the C&C Players Handbook.</p><p></p><p><strong>Poison:</strong> As per the Drow Elf subsection on pg. 33 of C&C Monsters & Treasure.</p><p></p><p><strong>Spells:</strong> Drow elves have an innate ability to cast the following spells once per day as a 1st-level caster: <em>dancing lights</em>, <em>darkness</em>, and <em>faerie fire</em>. These innate spells are in addition to any spells available to drow elves of spellcasting classes. <em>(Based on 3e drow elf.)</em></p><p></p><p><strong>Spell Resistance:</strong> Drow elves have a spell resistance of 3. Drow elves also receive a +2 bonus to saving throws against all spells and spell-like abilities. However, when making saving throws against spells and spell-like abilities that charm or unnaturally cause sleep, drow elves receive a +10 bonus instead of their standard bonus. (The bonuses do not stack.) Drow elf spell resistance allows a saving throw against Sleep, even though Sleep normally does not have a saving throw.</p><p></p><p><strong>Spot Hidden Doors (Wisdom):</strong> As per the Elf entry on pg. 36 of the C&C Players Handbook.</p><p></p><p><strong>Weapon Training:</strong> Drow elves begin play with a +1 bonus to hit with one of the following weapons: hand crossbow, rapier, or short sword.</p><p></p><p><strong>Languages:</strong> Common, Elven, Undercommon and any three of the following: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblinoid, and Kuo-Toan.</p><p><strong>Size:</strong> Medium</p><p><strong>Movement:</strong> 30 feet</p><p><strong>Attribute Modifiers:</strong> +1 Dexterity, +1 Intelligence, -1 Constitution, -1 Charisma</p><p><strong>Typical Classes:</strong> Assassin, Cleric, Death Master, Fighter, Psionicist, Ranger, Rogue, Wizard</p><p><strong>Assassin Modifiers:</strong> +2 to find traps, +2 to listen, +2 to poison</p><p><strong>Ranger Modifiers:</strong> +2 to delay poison, +2 to find traps</p><p><strong>Rogue Modifiers:</strong> +2 to find traps, +2 to listen</p><p></p><p><strong>Physical Characteristics</strong></p><p>▪ 4-1/2 to 5-1/2 feet tall</p><p>▪ 85 to 130 pounds</p></blockquote><p></p>
[QUOTE="Knightfall, post: 5422411, member: 2012"] [B][COLOR="Red"]DROW[/COLOR][/B] [B]Description:[/B] [B]Personality:[/B] [B]Racial Affinities:[/B] [B]Environment:[/B] [B][COLOR="Red"]RACIAL TRAITS AND ABILITIES[/COLOR][/B] [B]Animosity (Elves):[/B] The division between elves and drow elves is well documented. A shared bloodline only make this f-elves distrust stronger. As a result, drow elves suffer a -2 penalty to charisma checks when dealing with elves and half-elves to whom they are not closely associated. [B]Deepvision:[/B] Drow elves can see in complete darkness for up to 120 feet. [B]Enhanced Senses:[/B] As per the Elf entry on pg. 36 of the C&C Players Handbook. [B]Light Blindness:[/B] Drow elves are blinded for 1 round when suddenly exposed to bright light (such as sunlight). A drow elf suffers a -10 penalty to attack when blind and attackers gain a +5 situational bonus against a blind drow elf as per pg. 131 of the C&C Players Handbook. [B]Poison:[/B] As per the Drow Elf subsection on pg. 33 of C&C Monsters & Treasure. [B]Spells:[/B] Drow elves have an innate ability to cast the following spells once per day as a 1st-level caster: [I]dancing lights[/I], [I]darkness[/I], and [I]faerie fire[/I]. These innate spells are in addition to any spells available to drow elves of spellcasting classes. [I](Based on 3e drow elf.)[/I] [B]Spell Resistance:[/B] Drow elves have a spell resistance of 3. Drow elves also receive a +2 bonus to saving throws against all spells and spell-like abilities. However, when making saving throws against spells and spell-like abilities that charm or unnaturally cause sleep, drow elves receive a +10 bonus instead of their standard bonus. (The bonuses do not stack.) Drow elf spell resistance allows a saving throw against Sleep, even though Sleep normally does not have a saving throw. [B]Spot Hidden Doors (Wisdom):[/B] As per the Elf entry on pg. 36 of the C&C Players Handbook. [B]Weapon Training:[/B] Drow elves begin play with a +1 bonus to hit with one of the following weapons: hand crossbow, rapier, or short sword. [B]Languages:[/B] Common, Elven, Undercommon and any three of the following: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblinoid, and Kuo-Toan. [B]Size:[/B] Medium [B]Movement:[/B] 30 feet [B]Attribute Modifiers:[/B] +1 Dexterity, +1 Intelligence, -1 Constitution, -1 Charisma [B]Typical Classes:[/B] Assassin, Cleric, Death Master, Fighter, Psionicist, Ranger, Rogue, Wizard [B]Assassin Modifiers:[/B] +2 to find traps, +2 to listen, +2 to poison [B]Ranger Modifiers:[/B] +2 to delay poison, +2 to find traps [B]Rogue Modifiers:[/B] +2 to find traps, +2 to listen [B]Physical Characteristics[/B] ▪ 4-1/2 to 5-1/2 feet tall ▪ 85 to 130 pounds [/QUOTE]
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