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Dark World: A Good vs. Evil Campaign World
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<blockquote data-quote="Knightfall" data-source="post: 5429505" data-attributes="member: 2012"><p><strong><span style="color: Red">TABAXI</span></strong></p><p></p><p><strong>Description:</strong></p><p></p><p><strong>Personality:</strong></p><p></p><p><strong>Racial Affinities:</strong></p><p></p><p><strong>Environment:</strong></p><p></p><p><span style="color: Red"><strong>RACIAL TRAITS AND ABILITIES</strong></span></p><p></p><p><strong>Darkvision:</strong> A tabaxi can see in complete darkness for up to 60 feet.</p><p></p><p><strong>Enhanced Sense of Smell:</strong> As per the Half-Orc entry on pg. 39 of the C&C Players Handbook.</p><p></p><p><strong>Grappler:</strong> A tabaxi grapples with opponents as if he/she is a Large creature and has Strength as his/her prime attribute, which sets a tabaxi's grapple AC to 18. A tabaxi also gains a +2 bonus when attempting to grab and hold a defender. </p><p></p><p><strong>Hit Dice Bonus:</strong> A tabaxi character doubles his/her first two Hit Die rolls, no matter his/her chosen character class to simulate his/her racial Hit Dice. Add any bonuses for high Constitution scores after doubling the roll of the die. For example, a female tabaxi fighter with a Constitution score of 16 rolls 1d10, multiplies the results by 2, and adds +2 to determine her hit points. If her roll is 4 for 1st-level, she starts play with 10 hit point (4 x 2 = 8 + 2 = 10). After gaining enough XP to reach 2nd-level, she would double her hit point roll and add her Constitution modifier again. After that she gains hit points normally.</p><p></p><p><strong>Natural Weapons:</strong> If fighting without weapons, a tabaxi can make two claw attacks and one bite attack every round (1d4x2, 1d3 damage). If using a weapon, he/she can strike with the weapon and apply a bite in the same round. Multiple attacks allowed by higher levels only apply to weapons.</p><p></p><p><strong>Rake:</strong> If a tabaxi hits on a successful charge, he/she can make two rake attacks with its leg's claws. These attacks have an additional +3 bonus to hit, and inflict 1d4 points of damage each.</p><p></p><p><strong>Tough Hide:</strong> A tabaxi has a +1 natural Armor Class bonus.</p><p></p><p><strong>Languages:</strong> Tabaxi, Common, and any two of the following: Elf, Goblinoid, Gnome, Orc.</p><p><strong>Size:</strong> Medium</p><p><strong>Movement:</strong> 30 feet</p><p><strong>Attribute Modifiers:</strong> +1 Strength, +2 Dexterity, +1 Constitution, +1 Wisdom, -3 Charisma</p><p><strong>Typical Classes:</strong> Barbarian, Cleric, Druid, Fighter, Ranger, Rogue, Shaman, Witch</p><p><strong>Assassin and Rogue Modifiers:</strong> +4 to climb, +2 to hide, +2 to move silent</p><p><strong>Ranger Modifiers:</strong> +4 to scale, +2 to conceal, +2 to move silent</p><p></p><p><strong>Physical Characteristics</strong></p><p>▪ 5-1/2 to 6-1/2 feet tall</p><p>▪ 140 to 160 pounds</p></blockquote><p></p>
[QUOTE="Knightfall, post: 5429505, member: 2012"] [B][COLOR="Red"]TABAXI[/COLOR][/B] [B]Description:[/B] [B]Personality:[/B] [B]Racial Affinities:[/B] [B]Environment:[/B] [COLOR="Red"][B]RACIAL TRAITS AND ABILITIES[/B][/COLOR] [B]Darkvision:[/B] A tabaxi can see in complete darkness for up to 60 feet. [B]Enhanced Sense of Smell:[/B] As per the Half-Orc entry on pg. 39 of the C&C Players Handbook. [B]Grappler:[/B] A tabaxi grapples with opponents as if he/she is a Large creature and has Strength as his/her prime attribute, which sets a tabaxi's grapple AC to 18. A tabaxi also gains a +2 bonus when attempting to grab and hold a defender. [B]Hit Dice Bonus:[/B] A tabaxi character doubles his/her first two Hit Die rolls, no matter his/her chosen character class to simulate his/her racial Hit Dice. Add any bonuses for high Constitution scores after doubling the roll of the die. For example, a female tabaxi fighter with a Constitution score of 16 rolls 1d10, multiplies the results by 2, and adds +2 to determine her hit points. If her roll is 4 for 1st-level, she starts play with 10 hit point (4 x 2 = 8 + 2 = 10). After gaining enough XP to reach 2nd-level, she would double her hit point roll and add her Constitution modifier again. After that she gains hit points normally. [B]Natural Weapons:[/B] If fighting without weapons, a tabaxi can make two claw attacks and one bite attack every round (1d4x2, 1d3 damage). If using a weapon, he/she can strike with the weapon and apply a bite in the same round. Multiple attacks allowed by higher levels only apply to weapons. [B]Rake:[/B] If a tabaxi hits on a successful charge, he/she can make two rake attacks with its leg's claws. These attacks have an additional +3 bonus to hit, and inflict 1d4 points of damage each. [B]Tough Hide:[/B] A tabaxi has a +1 natural Armor Class bonus. [B]Languages:[/B] Tabaxi, Common, and any two of the following: Elf, Goblinoid, Gnome, Orc. [B]Size:[/B] Medium [B]Movement:[/B] 30 feet [B]Attribute Modifiers:[/B] +1 Strength, +2 Dexterity, +1 Constitution, +1 Wisdom, -3 Charisma [B]Typical Classes:[/B] Barbarian, Cleric, Druid, Fighter, Ranger, Rogue, Shaman, Witch [B]Assassin and Rogue Modifiers:[/B] +4 to climb, +2 to hide, +2 to move silent [B]Ranger Modifiers:[/B] +4 to scale, +2 to conceal, +2 to move silent [B]Physical Characteristics[/B] ▪ 5-1/2 to 6-1/2 feet tall ▪ 140 to 160 pounds [/QUOTE]
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