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Darkenshire - Help me with my town?
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<blockquote data-quote="Hand of Evil" data-source="post: 62473" data-attributes="member: 371"><p>Town's trash pile and dumping area. </p><p></p><p>An old mine or dwarven ruins.</p><p></p><p>Post Office - people don't think about this in D&D.</p><p></p><p>Toll booth or ferry - if on river. </p><p></p><p>Central market or well. </p><p></p><p>I would list out a few mineral, plants and animals that could be found in the area. Nothing really major BUT may have an impact later.</p><p></p><p>Hunting lodges of the rich and powerful.</p><p></p><p>---</p><p></p><p>A town of 700+ people I would think would be close together, better protection that way, but would have a few farms away from the center of things (less than 2 hours on foot). Those far farms would be little stockades based on the beast in the area. Inside the town you may only have a few streets, houses and a good size backyard for animals and pens. </p><p></p><p>Overall size would be 1/4 of a mile from the center of town.</p></blockquote><p></p>
[QUOTE="Hand of Evil, post: 62473, member: 371"] Town's trash pile and dumping area. An old mine or dwarven ruins. Post Office - people don't think about this in D&D. Toll booth or ferry - if on river. Central market or well. I would list out a few mineral, plants and animals that could be found in the area. Nothing really major BUT may have an impact later. Hunting lodges of the rich and powerful. --- A town of 700+ people I would think would be close together, better protection that way, but would have a few farms away from the center of things (less than 2 hours on foot). Those far farms would be little stockades based on the beast in the area. Inside the town you may only have a few streets, houses and a good size backyard for animals and pens. Overall size would be 1/4 of a mile from the center of town. [/QUOTE]
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Darkenshire - Help me with my town?
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